UNITED
STATES
SECURITIES
AND EXCHANGE COMMISSION
Washington,
D.C. 20549
Form
10-Q
(Mark
One)
ý |
QUARTERLY
REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934
|
For
the
quarterly period ended June 30, 2008
OR
¨ |
TRANSITION
REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT
OF 1934
|
For
the
transition period from ______ to ______
Commission
File Number: 001-14551
Multimedia
Games, Inc.
(Exact
name of Registrant as specified in its charter)
Texas
|
74-2611034
|
(State
or other jurisdiction of incorporation or organization)
|
(IRS
Employer Identification No.)
|
|
|
206
Wild Basin Road, Building B, Fourth Floor
|
|
Austin,
Texas
|
78746
|
(Address
of principal executive offices)
|
(Zip
Code)
|
(512)
334-7500
(Registrant’s
telephone number, including area code)
Registrant’s
website: www.multimediagames.com
None
(Former
name, former address and former fiscal year, if changed since last
report)
Indicate
by check mark whether the Registrant (1) has filed all reports required to
be
filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during
the
preceding 12 months (or for such shorter period that the registrant was required
to file such reports), and (2) has been subject to such filing requirements
for
the past 90 days: Yes
ý
No
¨
Indicate
by check mark whether the Registrant is a large accelerated filer, an
accelerated filer, a non-accelerated filer, or a smaller reporting company.
See
the definitions of “large accelerated filer” “accelerated filer” and “smaller
reporting company” in Rule 12b-2 of the Exchange Act:
Large
Accelerated Filer o
|
Accelerated
Filer x
|
Non-Accelerated
Filer o
|
Smaller
Reporting Company o
|
Indicate
by check mark whether the Registrant is a shell company (as defined in Rule
12b-2 of the Exchange Act). Yes ¨
No ý
As
of
August 1, 2008, there were 26,587,821 shares of the Registrant’s
common stock, par value $0.01 per share, outstanding.
FORM
10-Q
INDEX
PART
I. FINANCIAL INFORMATION
|
|
|
|
|
Item
1.
|
Condensed
Financial Statements (Unaudited)
|
|
|
|
|
|
Consolidated
Balance Sheets
(As
of June 30, 2008 and September 30, 2007)
|
3
|
|
|
|
|
Consolidated
Statements of Operations
(For
the three months ended June 30, 2008 and 2007)
|
5
|
|
|
|
|
Consolidated
Statements of Operations
(For
the nine months ended June 30, 2008 and 2007)
|
6
|
|
|
|
|
Consolidated
Statements of Cash Flows
(For
the nine months ended June 30, 2008 and 2007)
|
7
|
|
|
|
|
Notes
to Consolidated Financial Statements
|
8
|
|
|
|
Item
2.
|
Management’s
Discussion and Analysis
|
|
|
of
Financial Condition and Results of Operations
|
21
|
|
|
|
Item
3.
|
Quantitative
and Qualitative Disclosures about Market Risk
|
35
|
|
|
|
Item
4.
|
Controls
and Procedures
|
35
|
|
|
|
PART
II. OTHER INFORMATION
|
|
|
|
Item
1.
|
Legal
Proceedings
|
36
|
|
|
|
Item
1A.
|
Risk
Factors
|
36
|
|
|
|
Item
2.
|
Unregistered
Sales of Equity Securities and Use of Proceeds
|
46
|
|
|
|
Item
3.
|
Defaults
upon Senior Securities
|
46
|
|
|
|
Item
4.
|
Submission
of Matters to a Vote of Security Holders
|
46
|
|
|
|
Item
5.
|
Other
Information
|
46
|
|
|
|
Item
6.
|
Exhibits
|
46
|
|
|
|
Signatures
|
|
47
|
|
|
|
Exhibit
Index
|
48 |
PART
I
FINANCIAL
INFORMATION
Item
1. Condensed Financial Statements
MULTIMEDIA
GAMES, INC.
CONSOLIDATED
BALANCE SHEETS
As
of June 30, 2008 and
September 30, 2007
(In
thousands)
(Unaudited)
|
|
June 30,
2008
|
|
September 30,
2007
|
|
ASSETS
|
|
|
|
|
|
|
|
CURRENT
ASSETS:
|
|
|
|
|
|
|
|
Cash
and cash equivalents
|
|
$
|
4,193
|
|
$
|
5,805
|
|
Accounts
receivable, net of allowance for doubtful accounts
of
$1,138 and $854, respectively
|
|
|
25,209
|
|
|
22,176
|
|
Inventory
|
|
|
2,445
|
|
|
3,602
|
|
Deferred
contract costs
|
|
|
212
|
|
|
—
|
|
Prepaid
expenses and other
|
|
|
2,226
|
|
|
2,906
|
|
Current
portion of notes receivable, net
|
|
|
20,499
|
|
|
12,248
|
|
Federal
and state income tax receivable
|
|
|
511
|
|
|
—
|
|
Deferred
income taxes
|
|
|
3,950
|
|
|
1,932
|
|
Total
current assets
|
|
|
59,245
|
|
|
48,669
|
|
Restricted
cash and long-term investments
|
|
|
868
|
|
|
928
|
|
Leased
gaming equipment, net
|
|
|
35,829
|
|
|
38,579
|
|
Property
and equipment, net
|
|
|
73,055
|
|
|
75,332
|
|
Long-term
portion of notes receivable, net
|
|
|
54,663
|
|
|
36,797
|
|
Intangible
assets, net
|
|
|
39,802
|
|
|
35,884
|
|
Other
assets
|
|
|
5,248
|
|
|
3,497
|
|
Deferred
income taxes
|
|
|
19,081
|
|
|
16,583
|
|
Total
assets
|
|
$
|
287,791
|
|
$
|
256,269
|
|
LIABILITIES
AND STOCKHOLDERS’ EQUITY
|
|
|
|
|
|
|
|
CURRENT
LIABILITIES:
|
|
|
|
|
|
|
|
Current
portion of long-term debt
|
|
$
|
1,259
|
|
$
|
563
|
|
Accounts
payable and accrued expenses
|
|
|
21,455
|
|
|
22,021
|
|
Federal
and state income tax payable
|
|
|
2,021
|
|
|
2,444
|
|
Current
deferred revenue
|
|
|
2,177
|
|
|
1,020
|
|
Total
current liabilities
|
|
|
26,912
|
|
|
26,048
|
|
Revolving
line of credit
|
|
|
34,171
|
|
|
7,000
|
|
Long-term
debt, less current portion
|
|
|
69,262
|
|
|
74,484
|
|
Other
long-term liabilities
|
|
|
1,168
|
|
|
928
|
|
Deferred
revenue, less current portion
|
|
|
4,146
|
|
|
—
|
|
Total
liabilities
|
|
|
135,659
|
|
|
108,460
|
|
Commitments
and contingencies
|
|
|
|
|
|
|
|
Stockholders’
equity:
|
|
|
|
|
|
|
|
Preferred
stock:
Series
A, $0.01 par value, 1,800,000 shares authorized,
no
shares issued and outstanding
|
|
|
—
|
|
|
—
|
|
Series
B, $0.01 par value, 200,000 shares authorized,
no
shares issued and outstanding
|
|
|
—
|
|
|
—
|
|
Common
stock, $0.01 par value, 75,000,000 shares authorized,
32,491,238
and 32,134,614 shares issued, and
26,587,821
and 26,231,197 shares outstanding, respectively
|
|
|
325
|
|
|
321
|
|
MULTIMEDIA
GAMES, INC.
CONSOLIDATED
BALANCE SHEETS –
(Continued)
As
of June 30, 2008 and
September 30, 2007
(In
thousands, except shares)
(Unaudited)
|
|
June 30,
2008
|
|
September 30,
2007
|
|
Additional
paid-in capital
|
|
|
82,448
|
|
|
80,112
|
|
Treasury
stock, 5,903,417 common shares at cost
|
|
|
(50,128
|
)
|
|
(50,128
|
)
|
Retained
earnings
|
|
|
119,024
|
|
|
117,498
|
|
Accumulated
other comprehensive income, net
|
|
|
463
|
|
|
6
|
|
Total
stockholders’ equity
|
|
|
152,132
|
|
|
147,809
|
|
Total
liabilities and stockholders’ equity
|
|
$
|
287,791
|
|
$
|
256,269
|
|
The
accompanying notes are an integral part of the consolidated financial
statements.
MULTIMEDIA
GAMES, INC.
CONSOLIDATED
STATEMENTS OF OPERATIONS
For
the Three Months Ended June 30, 2008
and 2007
(In
thousands, except per share data)
(Unaudited)
|
|
Three
Months Ended
June 30,
|
|
|
|
2008
|
|
2007
|
|
REVENUES:
|
|
|
|
|
|
|
|
Gaming
revenue:
|
|
|
|
|
|
|
|
Class II
|
|
$
|
6,239
|
|
$
|
10,269
|
|
Oklahoma
compact
|
|
|
14,562
|
|
|
10,909
|
|
Charity
|
|
|
3,332
|
|
|
4,368
|
|
All
other
|
|
|
5,467
|
|
|
3,679
|
|
Gaming
equipment, system sale and lease revenue
|
|
|
314
|
|
|
1,181
|
|
Other
|
|
|
338
|
|
|
492
|
|
Total
revenues
|
|
|
30,252
|
|
|
30,898
|
|
OPERATING
COSTS AND EXPENSES:
|
|
|
|
|
|
|
|
Cost
of gaming equipment and systems sold
and
royalty fees
|
|
|
336
|
|
|
1,023
|
|
Selling,
general and administrative expenses
|
|
|
16,102
|
|
|
15,376
|
|
Amortization
and depreciation
|
|
|
13,605
|
|
|
14,771
|
|
Total
operating costs and expenses
|
|
|
30,043
|
|
|
31,170
|
|
Operating
income (loss)
|
|
|
209
|
|
|
(272
|
)
|
OTHER
INCOME (EXPENSE):
|
|
|
|
|
|
|
|
Interest
income
|
|
|
1,342
|
|
|
924
|
|
Interest
expense
|
|
|
(2,031
|
)
|
|
(1,003
|
)
|
Other
income
|
|
|
828
|
|
|
1,607
|
|
Income
before income taxes
|
|
|
348
|
|
|
1,256
|
|
Income
tax expense
|
|
|
184
|
|
|
571
|
|
Net
income
|
|
$
|
164
|
|
$
|
685
|
|
|
|
|
|
|
|
|
|
Basic
earnings per common share
|
|
$
|
0.01
|
|
$
|
0.02
|
|
|
|
|
|
|
|
|
|
Diluted
earnings per common share
|
|
$
|
0.01
|
|
$
|
0.02
|
|
|
|
|
|
|
|
|
|
Shares
used in earnings per common share:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic
|
|
|
26,339
|
|
|
27,911
|
|
|
|
|
|
|
|
|
|
Diluted
|
|
|
27,153
|
|
|
29,747
|
|
The
accompanying notes are an integral part of the consolidated financial
statements.
MULTIMEDIA
GAMES, INC.
CONSOLIDATED
STATEMENTS OF OPERATIONS
For
the
Nine Months Ended June 30, 2008
and 2007
(In
thousands, except per share data)
(Unaudited)
|
|
Nine
Months Ended
June 30,
|
|
|
|
2008
|
|
2007
|
|
REVENUES:
|
|
|
|
|
|
|
|
Gaming
revenue:
|
|
|
|
|
|
|
|
Class II
|
|
$
|
21,825
|
|
$
|
38,499
|
|
Oklahoma
compact
|
|
|
40,261
|
|
|
25,494
|
|
Charity
|
|
|
11,585
|
|
|
13,570
|
|
All
other
|
|
|
15,367
|
|
|
9,203
|
|
Gaming
equipment, system sale and lease revenue
|
|
|
2,463
|
|
|
2,208
|
|
Other
|
|
|
1,188
|
|
|
1,700
|
|
Total
revenues
|
|
|
92,689
|
|
|
90,674
|
|
OPERATING
COSTS AND EXPENSES:
|
|
|
|
|
|
|
|
Cost
of gaming equipment and systems sold
and
royalty fees
|
|
|
1,540
|
|
|
1,739
|
|
Selling,
general and administrative expenses
|
|
|
48,836
|
|
|
50,521
|
|
Amortization
and depreciation
|
|
|
38,561
|
|
|
44,209
|
|
Total
operating costs and expenses
|
|
|
88,937
|
|
|
96,469
|
|
Operating
income (loss)
|
|
|
3,752
|
|
|
(5,795
|
)
|
OTHER
INCOME (EXPENSE):
|
|
|
|
|
|
|
|
Interest
income
|
|
|
3,612
|
|
|
3,573
|
|
Interest
expense
|
|
|
(6,662
|
)
|
|
(3,534
|
)
|
Other
income
|
|
|
2,038
|
|
|
2,718
|
|
Income
(loss) before income taxes
|
|
|
2,740
|
|
|
(3,038
|
)
|
Income
tax expense (benefit)
|
|
|
919
|
|
|
(917
|
)
|
Net
income (loss)
|
|
$
|
1,821
|
|
$
|
(2,121
|
)
|
|
|
|
|
|
|
|
|
Basic
earnings (loss) per common share
|
|
$
|
0.07
|
|
$
|
(0.08
|
)
|
|
|
|
|
|
|
|
|
Diluted
earnings (loss) per common share
|
|
$
|
0.07
|
|
$
|
(0.08
|
)
|
|
|
|
|
|
|
|
|
Shares
used in earnings (loss) per common share:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic
|
|
|
26,271
|
|
|
27,708
|
|
|
|
|
|
|
|
|
|
Diluted
|
|
|
27,242
|
|
|
27,708
|
|
The
accompanying notes are an integral part of the consolidated financial
statements.
MULTIMEDIA
GAMES, INC.
CONSOLIDATED
STATEMENTS OF CASH FLOWS
For
the Nine Months Ended June 30, 2008 and
2007
(In
thousands)
(Unaudited)
|
|
Nine
Months Ended
June 30,
|
|
|
|
|
2008
|
|
|
2007
|
|
CASH
FLOWS FROM OPERATING ACTIVITIES: |
|
|
|
|
|
|
|
Net
income (loss)
|
|
$
|
1,821
|
|
$
|
(2,121
|
)
|
Adjustments
to reconcile net income (loss) to cash and cash
equivalents provided
by operating activities:
|
|
|
|
|
|
|
|
Amortization
|
|
|
3,450
|
|
|
4,975
|
|
Depreciation
|
|
|
35,111
|
|
|
39,233
|
|
Accretion
of contract rights
|
|
|
3,007
|
|
|
4,383
|
|
Provisions
for inventory and long-lived assets
|
|
|
234
|
|
|
(146
|
)
|
Deferred
income taxes
|
|
|
(4,516
|
)
|
|
(8,640
|
)
|
Share-based
compensation
|
|
|
895
|
|
|
956
|
|
Provision
for doubtful accounts
|
|
|
300
|
|
|
562
|
|
Interest
income from imputed interest on development agreements
|
|
|
(3,064
|
)
|
|
(1,845
|
)
|
Changes
in operating assets and liabilities:
|
|
|
|
|
|
|
|
Accounts
receivable
|
|
|
(264
|
)
|
|
585
|
|
Inventory
|
|
|
1,157
|
|
|
1,710
|
|
Deferred
contract costs
|
|
|
(212
|
)
|
|
—
|
|
Prepaid
expenses and other
|
|
|
321
|
|
|
(2,902
|
)
|
Federal
and state income tax payable/receivable
|
|
|
(1,229
|
)
|
|
1,851
|
|
Notes
receivable
|
|
|
(854
|
)
|
|
(46
|
)
|
Accounts
payable and accrued expenses
|
|
|
(566
|
)
|
|
(10,937
|
)
|
Other
long-term liabilities
|
|
|
300
|
|
|
(96
|
)
|
Deferred
revenue
|
|
|
(4,760
|
)
|
|
(488
|
)
|
NET
CASH PROVIDED BY OPERATING ACTIVITIES
|
|
|
31,131
|
|
|
27,034
|
|
CASH
FLOWS USED IN INVESTING ACTIVITIES:
|
|
|
|
|
|
|
|
Acquisition
of property and equipment and leased
gaming equipment
|
|
|
(30,698
|
)
|
|
(42,960
|
)
|
Proceeds
from disposal of assets
|
|
|
340
|
|
|
1,447
|
|
Acquisition
of intangible assets
|
|
|
(3,849
|
)
|
|
(3,088
|
)
|
Advances
under development agreements
|
|
|
(41,660
|
)
|
|
(12,489
|
)
|
Repayments
under development agreements
|
|
|
19,060
|
|
|
31,505
|
|
Proceeds
from development agreement floor space buyback
|
|
|
—
|
|
|
10,000
|
|
NET
CASH USED IN INVESTING ACTIVITIES
|
|
|
(56,807
|
)
|
|
(15,585
|
)
|
CASH
FLOWS FROM /USED IN FINANCING ACTIVITIES:
|
|
|
|
|
|
|
|
Proceeds
from exercise of stock options, warrants,
and
related tax benefit
|
|
|
277
|
|
|
3,774
|
|
Proceeds
from shares issued
|
|
|
1,168
|
|
|
—
|
|
Proceeds
from long-term debt
|
|
|
3,196
|
|
|
—
|
|
Principal
payments of long-term debt and capital leases
|
|
|
(7,722
|
)
|
|
(5,124
|
)
|
Proceeds
from revolving lines of credit
|
|
|
31,052
|
|
|
64,672
|
|
Payments
on revolving lines of credit
|
|
|
(3,881
|
)
|
|
(77,514
|
)
|
NET
CASH PROVIDED FROM / USED IN FINANCING ACTIVITIES
|
|
|
24,090
|
|
|
(14,192
|
)
|
EFFECT
OF EXCHANGE RATES ON CASH
|
|
|
(26
|
)
|
|
(4
|
)
|
Net
decrease in cash and cash equivalents
|
|
|
(1,612
|
)
|
|
(2,747
|
)
|
Cash
and cash equivalents, beginning of period
|
|
|
5,805
|
|
|
4,939
|
|
Cash
and cash equivalents, end of period
|
|
$
|
4,193
|
|
$
|
2,192
|
|
SUPPLEMENTAL
CASH FLOW DATA:
|
|
|
|
|
|
|
|
Interest
paid
|
|
$
|
5,390
|
|
$
|
3,324
|
|
Income
tax paid
|
|
$
|
6,661
|
|
$
|
4,517
|
|
NON-CASH
INVESTING AND FINANCING TRANSACTIONS:
|
|
|
|
|
|
|
|
Contract
rights resulting from imputed interest on development agreement
notes
receivable
|
|
|
6,876
|
|
|
2,082
|
|
The
accompanying notes are an integral part of the consolidated financial
statements.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS
(Unaudited)
1. SIGNIFICANT
ACCOUNTING POLICIES
The
accompanying consolidated financial statements should be read in conjunction
with the Company’s consolidated financial statements and footnotes contained
within the Company’s Annual Report on Form 10-K for the year ended
September 30, 2007, as amended by Amendment No. 1 on
Form 10-K/A thereto.
The
financial statements included herein as of June 30, 2008, and for each
of the three and nine months ended June 30, 2008 and 2007, have
been prepared by the Company without an audit, pursuant to accounting principles
generally accepted in the United States, and the rules and regulations of the
Securities and Exchange Commission, or SEC. They do not include all of the
information and footnotes required by accounting principles generally accepted
in the United States for complete financial statements. The information
presented reflects all adjustments consisting solely of normal recurring
adjustments which are, in the opinion of management, considered necessary to
present fairly the financial position, results of operations, and cash flows
for
the periods. Operating results for the three and nine months ended
June 30, 2008, are not necessarily indicative of the results which
will be realized for the year ending September 30, 2008.
Operations –
The
Company is a supplier of interactive systems, electronic games, and player
terminals for the Native American gaming market, as well as for the racetrack
casino, charity and commercial bingo/sweepstakes and video lottery markets.
The
Company designs and develops networks, software and content that provide its
customers with, among other things, comprehensive gaming systems delivered
through a telecommunications network linking the Company’s player terminals with
one another, both within and among gaming facilities, thereby enabling players
to simultaneously participate in the same game and to compete against one
another to win common pooled prizes. The Company’s ongoing development and
marketing efforts focus on Class II and Class III gaming systems and
products for use by Native American tribes throughout the United States, video
lottery systems, sweepstakes, amusement with prize games, other products for
domestic and international lotteries, and products for domestic and
international charity and commercial bingo facilities. The Company’s gaming
systems are typically provided to customers under revenue-sharing arrangements,
except for video lottery terminals in the Class III market in Washington
State, which are typically sold for an up-front purchase price. The Company
offers content for its gaming systems that has been designed and developed
by
the Company, as well as game themes the Company has licensed from others. The
Company currently operates in one business segment.
Consolidation
Principles – The
Company’s financial statements include the accounts of Multimedia Games, Inc.
and its wholly-owned subsidiaries: Megabingo, Inc., MGAM Systems, Inc.,
Innovative Sweepstakes Systems, Inc., MGAM Services, LLC, MGAM Systems
International, Inc., Megabingo International, LLC, Multimedia Games de
Mexico 1, S. de R.L. de C.V., and Servicios de Wild
Basin S. de R.L. de C.V. Intercompany balances and transactions
have been eliminated.
Accounting
Estimates –
The
preparation of consolidated financial statements in conformity with accounting
principles generally accepted in the United States of America requires
management to make estimates and assumptions that affect the reported amounts
of
assets and liabilities, the disclosure of contingent assets and liabilities
at
the date of the financial statements, and the reported amounts of revenues
and
expenses during the reporting period. Examples include share-based compensation,
provisions for doubtful accounts and contract losses, estimated useful lives
of
property and equipment and intangible assets, impairment of property and
equipment and intangible assets, deferred income taxes, and the provision for
and disclosure of litigation and loss contingencies. Actual results may differ
materially from these estimates in the future.
Reclassification –
Reclassifications
were made to the prior-period consolidated statement of operations and
consolidated statement of cash flows to conform to the current-period financial
statement presentation. This reclassification did not have an impact on the
Company’s previously reported results of operations.
Revenue
Recognition –
In
accordance with the provision of Staff Accounting Bulleting No. 104,
“Revenue Recognition,” or SAB 104, the Company recognizes revenue when all
of the following have been satisfied:
§
|
Persuasive
evidence of an arrangement exists;
|
§
|
Price
to the buyer is fixed or determinable;
and
|
§
|
Collectibility
is probable.
|
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
Gaming
Revenue
The
Company derives Gaming Revenue from the following sources:
|
Class II
|
–
|
Participation
revenue generated from the Company’s Native American Class II
product
|
|
Oklahoma
Compact
|
|
Participation
revenue generated from its games placed by the Company under the
Oklahoma
Compact
|
|
Charity
|
|
Participation
revenue generated from its charity bingo product
|
|
All
Other
|
|
Participation
revenue from Class III back-office systems, New York Lottery system,
Mexico bingo market, and certain other participation based markets
|
The
majority of the Company’s gaming revenue is of a recurring nature, and is
generated under lease participation arrangements when the Company provides
its
customers with player terminals, player terminal-content licenses and
back-office equipment, collectively referred to as gaming equipment. Under
these
arrangements, the Company retains ownership of the gaming equipment installed
at
customer facilities, and the Company receives revenue based on a percentage
of
the net win per day generated by the gaming equipment. Revenue from lease
participation arrangements are considered both realizable and earned at the
end
of each gaming day.
Gaming
Revenue generated by player terminals deployed at sites under development
agreements is reduced by the accretion of contract rights from those development
agreements. Contract rights are amounts allocated to intangible assets for
dedicated floor space resulting from development agreements, described under
“Development Agreements.” The related amortization expense, or accretion of
contract rights, is netted against its respective revenue category in the
consolidated statements of operations.
The
Company also generates gaming revenues from back-office fees with certain
customers. Back-office fees cover the service and maintenance costs for
back-office servers installed in each gaming facility to run its gaming
equipment, as well as the cost of related software updates. Back-office fees
are
considered both realizable and earned at the end of each gaming
day.
Gaming
equipment and system sales
The
Company periodically sells gaming equipment and gaming systems under independent
sales contracts through normal credit terms or may grant extended credit terms
under contracts secured by the related equipment, with interest recognized
at
market rates.
For
sales
arrangements with multiple deliverables, the Company applies the guidance from
Statement of Position, or SOP 97-2, “Software Revenue Recognition,” as amended,
and Emerging Issues Task Force, or EITF 00-21, “Revenue Arrangements with
Multiple Deliverables.” Deliverables are divided into separate units of
accounting if: (i) each item has value to the customer on a stand-alone
basis; (ii) there is objective and reliable evidence of the fair value of
the undelivered items; and (iii) delivery of the undelivered item is
considered probable and substantially in the Company’s control.
The
majority of the Company’s multiple element sales contracts are for some
combination of gaming equipment, player terminals, content, system software,
license fees and maintenance. For multiple element contracts considered a single
unit of accounting, the Company recognizes revenues based on the method
appropriate for the last delivered item.
The
Company allocates revenue to each accounting unit based upon its fair value
as
determined by Vendor Specific Objective Evidence, or VSOE. VSOE of fair value
for all elements of an arrangement is based upon the normal pricing and
discounting practices for those products and services when sold individually.
The Company recognizes revenue when the product is physically delivered to
a
customer controlled location or over the period in which the service is
performed and defers revenue for any undelivered elements.
§
|
In
those situations where each element is not essential to the function
of
the other, the “multiple deliverables” are bifurcated into accounting
units based on their relative fair market value against the total
contract
value and revenue recognition on those deliverables are recorded
when all
requirements of revenue recognition have been
met.
|
§
|
If
any element is determined to be essential to the function of the
other,
revenues are generally recognized over the term of the services that
are
rendered.
|
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
In
those
situations where VSOE does not exist for any undelivered elements of a multiple
element arrangement, then the aggregate value of the arrangement, including
the
value of products and services delivered or performed, is initially deferred
until all products or services are delivered, and then is recognized ratably
over the period of the last deliverable, generally the service period of the
contract. Depending upon the elements and the terms of the arrangement, the
Company recognizes certain revenues under the residual method. Under the
residual method, revenue is recognized when VSOE of fair value exists for
all of the undelivered elements in the arrangement, but does not exist for
one
or more of the delivered elements in the arrangement. Under the residual method,
the Company defers the fair value of undelivered elements, and the remainder
of
the arrangement fee is then allocated to the delivered elements and is
recognized as revenue, assuming the other revenue recognition criteria are
met.
Costs
and Billings on Uncompleted Contract
- During
fiscal 2008, the Company entered into a fixed-price contract with a
customer, pursuant to which it will deliver an electronic bingo system. Revenues
from this fixed-price contract will be recognized on the completed-contract
method.
Contract
costs include all direct material and labor costs, and those indirect costs
related to contract performance, such as indirect labor, supplies and tools.
General and administrative costs are charged to expense as incurred. Provisions
for estimated losses on uncompleted contracts are made in the period in which
such losses are determined.
Costs
in
excess of amounts billed are classified as current assets under “Deferred
contract costs.”
At
June
30, 2008, the following amounts were recorded in the Company’s consolidated
financial statements:
|
|
June 30,
2008
|
|
|
|
(in thousands)
|
|
Costs
incurred on uncompleted contracts
|
|
$
|
564
|
|
Billings
on uncompleted contracts
|
|
|
(352
|
)
|
Deferred
contract costs
|
|
$
|
212
|
|
Cash
and Cash Equivalents – The
Company considers all highly liquid investments (i.e., investments which, when
purchased, have original maturities of three months or less) to be cash
equivalents.
Restricted
Cash and Long-Term Investments – Restricted
cash and long-term investments at June 30, 2008, were
$868,000 representing the fair value of investments held by the Company’s
prize fulfillment firm related to outstanding MegaBingo®
jackpot
prizes.
Allowance
for Doubtful Accounts – The
Company maintains an allowance for doubtful accounts related to its accounts
receivable and notes receivable that have been deemed to have a high risk of
uncollectibility. Management reviews its accounts receivable and notes
receivable on a monthly basis to determine if any receivables will potentially
be uncollectible. Management analyzes historical collection trends and changes
in its customer payment patterns, customer concentration, and creditworthiness
when evaluating the adequacy of its allowance for doubtful accounts. In its
overall allowance for doubtful accounts, the Company includes any receivable
balances where uncertainty exists as to whether the account balance has become
uncollectible. Based on the information available, management believes the
allowance for doubtful accounts is adequate; however, actual write-offs might
exceed the recorded allowance.
Inventory –
The
Company’s inventory consists primarily of completed player terminals, related
component parts and back-office computer equipment expected to be sold over
the
next twelve months. Inventories are stated at the lower of cost (first in,
first
out) or market.
Property
and Equipment and Leased Gaming Equipment – Property
and equipment and leased gaming equipment are stated at cost. The cost of
property and equipment and leased gaming equipment is depreciated over their
estimated useful lives, generally using the straight-line method for financial
reporting, and regulatory acceptable methods for income tax reporting purposes.
Player terminals placed with customers under participation arrangements are
included in leased gaming equipment. Leased gaming equipment includes a “pool”
of rental terminals, i.e., the “rental pool.” Rental pool units are those units
that have previously been placed in the field under participation arrangements,
but are currently back with the Company, being refurbished and/or awaiting
redeployment. Routine maintenance of property and equipment and leased gaming
equipment is expensed in the period incurred, while major component upgrades
are
capitalized and depreciated over the estimated remaining useful life of the
component. Sales and retirements of depreciable property are recorded by
removing the related cost and accumulated depreciation from the accounts. Gains
or losses on sales and retirements of property are reflected in the Company’s
results of operations.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
Management
reviews long-lived asset classes for impairment whenever events or changes
in
circumstances indicate that the carrying amount of an asset may not be
recoverable. Recoverability of assets to be held and used is measured by a
comparison of the carrying amount of an asset to its fair value, which considers
the future undiscounted cash flows expected to be generated by the asset. If
such assets are considered to be impaired, the impairment recognized is measured
by the amount by which the carrying amount of the assets exceeds their fair
value. Assets to be disposed of are reported at the lower of the carrying amount
or the fair value less costs of disposal.
Deferred
Revenue – Deferred
revenue represents amounts from the sale of gaming equipment and systems that
have been billed, or for which notes receivable have been executed, but which
transaction has not met the Company’s revenue recognition criteria. The cost of
the related gaming equipment and systems has been offset against deferred
revenue. Amounts are classified between current and long-term liabilities,
based
upon the expected period in which the revenue will be recognized.
Other
Income - Other
income was $828,000 for the quarter ended June 30, 2008. Other
income consisted of distributions from a limited partnership interest, accounted
for on the cost basis.
Other
Long-Term Liabilities – Other
long-term liabilities at June 30, 2008, include investments held at
fair value by the Company’s prize-fulfillment firm related to outstanding
MegaBingo jackpot-prize-winner annuities of $868,000. At
June 30, 2008, other long term liabilities also included $300,000
related to a separation agreement with a former Chief Executive
Officer.
Fair
Value of Financial Instruments – The
fair
value of a financial instrument is the amount at which the instrument could
be
exchanged in a current transaction between willing parties, other than in a
forced sale or liquidation. At June 30, 2008, the carrying amounts for
the Company’s financial instruments, which include accounts and notes
receivable, accounts payable, the Revolving Credit Facility, and long-term
debt
and capital leases, approximate fair value.
Income
Taxes – The
Company accounts for income taxes using the asset and liability method and
applies the provisions of Statement of Financial Accounting Standards, or
SFAS, No. 109, “Accounting for Income Taxes.” Under SFAS No. 109,
deferred tax liabilities or assets arise from differences between the tax basis
of liabilities or assets and their bases for financial reporting, and are
subject to tests of recoverability in the case of deferred tax assets. Deferred
tax assets and liabilities are measured using enacted tax rates expected to
apply to taxable income in the years in which those temporary differences are
expected to be recovered or settled. The effect on deferred tax assets and
liabilities of a change in tax rates is recognized in income in the period
that
includes the enactment date. A valuation allowance is provided for deferred
tax
assets to the extent realization is not judged to be more likely than
not.
Treasury
Stock – The
Company utilizes the cost method for accounting for its treasury stock
acquisitions and dispositions.
Share-Based
Compensation – Prior
to
October 1, 2005, the Company elected to follow the
intrinsic-value-based method prescribed by Accounting Principles Board Opinion,
or APB, No. 25, “Accounting for Stock Issued to Employees,” to account for
its stock option plans, as allowed by SFAS No. 123, “Accounting for Stock
Based Compensation.” Under APB No. 25 and its interpretations, the
Company did not recognize compensation expense for stock option grants to
common-law employees and directors, where the options had an exercise price
equal to or greater than the market price of the stock on the date of
grant.
On
October 1, 2005, the Company adopted the provisions of
SFAS No. 123(revised), “Share-Based Payment.”
SFAS No. 123(R) is a revision of SFAS No. 123 and supersedes
APB No 25. Among other items, SFAS No. 123(R) eliminated the use
of APB No. 25 and the intrinsic value method of accounting, and
requires the Company to recognize in the financial statements, the cost of
employee services received in exchange for awards of equity instruments, based
on the grant date fair value of those awards. To measure the fair value of
stock
options granted to employees, the Company currently utilizes the
Black-Scholes-Merton option-pricing model, consistent with the method used
for
pro forma disclosures under SFAS No. 123. SFAS No. 123(R) permits
companies to adopt its requirements using either a “modified prospective”
method, or a “modified retrospective” method. The Company applied the “modified
prospective” method, under which compensation cost is recognized in the
financial statements beginning with the adoption date for all share-based
payments granted after that date, and for all unvested awards granted prior
to
the adoption date of SFAS No. 123(R).
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
The
Black-Scholes-Merton model incorporates various assumptions, including expected
volatility, expected life, and risk-free interest rates. The expected volatility
is based on the historical volatility of the Company’s common stock over the
most recent period commensurate with the estimated expected life of the
Company’s stock options, adjusted for the impact of unusual fluctuations not
reasonably expected to recur. The expected life of an award is based on
historical experience and on the terms and conditions of the stock awards
granted to employees.
During
the quarter ended June 30, 2008, options to purchase 1.3 million
shares of common stock were granted. The 1.3 million shares granted
were valued at $2.231 per share, resulting in stock compensation expense
of $2,900,300 that will be expensed over the four-year vesting term.
Assumptions used in computing the $2.231 value per share were i) a 50%
volatility rate; ii) a 5-year expected term; iii) a 3.73% risk-free
interest rate; and iv) a 5.31% forfeiture rate; and v) a 0% dividend
rate. During the quarter ended June 30, 2008, approximately $29,000 of
the $2,900,300 was recorded, leaving $2,871,300 million to be expensed over
the next four years. Total pretax share-based compensation for the quarter
ended
June 30, 2008,
was $308,000.
The
total income tax benefit recognized in the statement of operations for
share-based compensation arrangements was $28,000
for
the
quarter ended June 30, 2008.
As of
June 30, 2008, $3.8 million of unamortized stock compensation
expense will be recognized over the vesting periods of the various option
grants.
Foreign
Currency Translation.
The
Company accounts for currency translation in accordance with
SFAS No. 52, “Foreign Currency Translation.” Balance sheet accounts
are translated at the exchange rate in effect at each balance sheet date. Income
statement accounts are translated at the average rate of exchange prevailing
during the period. Translation adjustments resulting from this process are
charged or credited to other comprehensive income (loss) in accordance with
SFAS 130, “Reporting Comprehensive Income.”
Recent
Accounting Pronouncements Issued.
On
July 13, 2006, the Financial Accounting Standards Board, or FASB,
issued FASB Interpretation No. 48, or FIN 48, “Accounting for
Uncertainty in Income Taxes,” an interpretation of SFAS, No. 109.
FIN 48 clarifies the accounting for uncertainty in income taxes recognized
in an enterprise’s financial statements in accordance with
SFAS No. 109. FIN 48 also prescribes a recognition threshold and
measurement attribute for the financial statement recognition, and for the
measurement of a tax position taken or expected to be taken in a tax return.
The
new FASB standard also provides guidance on derecognition, classification,
interest and penalties, accounting in interim periods, disclosure, and
transition. The Interpretation is effective for fiscal years beginning after
December 15, 2006. The Company adopted FIN 48 in the first
quarter of fiscal 2008 and recorded a reserve of $295,000 related to
uncertain tax positions in the first quarter of fiscal 2008. There have
been no additional reserves booked in fiscal 2008 related to
FIN 48.
In
September 2006, the FASB issued SFAS No. 157, “Fair Value
Measurements,” which defines fair value, establishes a framework for measuring
fair value in generally accepted accounting principles and expands disclosures
about fair value measurements. SFAS 157 will be applied prospectively and
will be effective for the Company beginning in October 2008. The Company is
currently evaluating the effect, if any, of SFAS 157 on its consolidated
financial statements.
In
February 2007, the FASB issued SFAS No. 159, “The Fair Value Option
for Financial Assets and Financial Liabilities, including an amendment of FASB
Statement No. 115 (Accounting for Certain Investments in Debt and Equity
Securities),” which permits entities to choose to measure many financial
instruments and certain other items at fair value with the opportunity to
mitigate volatility in reported earnings caused by measuring related assets
and
liabilities differently without having to apply complex hedge accounting
provisions. This Statement is effective for the Company beginning in
October 2008. The Company is currently evaluating the effect, if any, of
SFAS 159 on its consolidated financial statements.
In
December 2007, the FASB issued SFAS No. 141 (revised), “Business
Combinations.” SFAS No. 141(R) changes the accounting for business
combinations including the measurement of acquirer shares issued in
consideration for a business combination, the recognition of contingent
consideration, the accounting for preacquisition gain and loss contingencies,
the recognition of capitalized in-process research and development, the
accounting for acquisition-related restructuring cost accruals, the treatment
of
acquisition related transaction costs and the recognition of changes in the
acquirer’s income tax valuation allowance. SFAS No. 141(R) is effective for
fiscal years beginning after December 15, 2008, with early adoption
prohibited. The Company will be required to adopt SFAS No. 141(R) in the
first quarter of fiscal year 2009.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
In
December 2007, the FASB issued SFAS No. 160, “Non Controlling
Interests in Consolidated Financial Statements, an amendment of Accounting
Research Bulletin, or ARB No. 51, “Consolidated Financial Statements.” SFAS
No. 160 changes the accounting for non controlling (minority) interests in
consolidated financial statements including the requirements to classify non
controlling interests as a component of consolidated stockholders’ equity, and
the elimination of “minority interest” accounting in results of operations with
earnings attributable to non controlling interests reported as part of
consolidated earnings. Additionally, SFAS No. 160 revises the accounting
for both increases and decreases in a parent’s controlling ownership interest.
SFAS No. 160 is effective for fiscal years beginning after
December 15, 2008, with early adoption prohibited The Company will be
required to adopt SFAS No. 160 in the first quarter of fiscal
year 2009. The Company does not expect the adoption of SFAS No. 160 to
have a material effect on its operations or financial position.
2. DEVELOPMENT
AGREEMENTS
The
Company enters into development agreements to provide financing for new gaming
facilities or for the expansion of existing facilities. In return, the facility
dedicates a percentage of its floor space to placement of the Company’s player
terminals, and the Company receives a fixed percentage of those player
terminals’ hold per day over the term of the agreement. The agreements typically
provide for some or all of the advances to be repaid by the customer to the
Company. Amounts advanced in excess of those to be reimbursed by the customer
are allocated to intangible assets and are generally amortized over the life
of
the contract, which is recorded as a reduction of revenue generated from the
gaming facility. Certain of the agreements contain player terminal performance
standards that could allow the facility to reduce a portion of the Company’s
floor space. In the past and in the future, the Company may by mutual agreement
and for consideration, amend these contracts to reduce its floor space at the
facilities. Any proceeds received for the reduction of floor space is first
applied as a recovery against the intangible asset or property and development
for that particular development agreement, if any. In the second quarter of
fiscal 2008, the Company modified a development agreement by agreeing to
reduce the number of player terminals at a development site. In return, the
Company received a complete payoff of a note receivable in the amount of
$4.5 million.
The
Company has committed to a significant, existing tribal customer to provide
approximately 43.8%, or $65.6 million, of the total funding for a
facility expansion. In return for this commitment to fund the expansion, the
Company will receive approximately 39% of the 3,600 additional gaming
units that are expected to be placed in the expanded facility in southern
Oklahoma. The Company recorded all advances as a note receivable and imputed
interest on the interest free loan. The discount (imputed interest) was recorded
as contract rights and will be amortized over the life of the agreement. The
repayment period of the note will be based on the performance of the facility.
The funding, which commenced in the third quarter of 2007, continued
with $19.4 million funded in the first quarter of 2008,
$15.4 million in the second quarter of 2008, and the remaining
$6.1 million was funded in the third quarter of 2008. As of
June 30, 2008,
the
Company had advanced $65.6 million toward this commitment.
Management
reviews intangible assets related to development agreements for impairment
whenever events or changes in circumstances indicate that the carrying amount
of
an asset may not be recoverable. There were no events or changes in circumstance
during the three and nine months ending June 30, 2008, that would
require an impairment change to the assets’ carrying value.
The
following net amounts related to advances made under development agreements
and
were recorded in the following balance sheet captions:
|
|
June 30,
2008
|
|
September 30,
2007
|
|
Included
in:
|
|
(In
thousands)
|
|
Notes
receivable, net
|
|
$
|
68,219
|
|
$
|
49,045
|
|
Property
and equipment,
net
of accumulated depreciation
|
|
|
—
|
|
|
56
|
|
Intangible
assets - contract rights,
net
of accumulated amortization
|
|
|
30,948
|
|
|
27,080
|
|
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
3. PROPERTY
AND EQUIPMENT AND LEASED GAMING EQUIPMENT
The
Company’s property and equipment and leased gaming equipment consisted of the
following:
|
|
June 30,
2008
|
|
September 30,
2007
|
|
Estimated
Useful
Lives
|
|
|
|
(In
thousands)
|
|
Gaming
equipment and third-party gaming content licenses available for deployment
(1)
|
|
$
|
32,808
|
|
$
|
32,013
|
|
|
|
|
Deployed
gaming equipment
|
|
|
97,978
|
|
|
94,564
|
|
|
3-5
years
|
|
Deployed
third-party gaming content licenses
|
|
|
36,015
|
|
|
28,366
|
|
|
1.5-3
years
|
|
Tribal
gaming facilities and portable buildings
|
|
|
5,119
|
|
|
5,296
|
|
|
5-7
years
|
|
Third-party
software costs
|
|
|
8,554
|
|
|
8,434
|
|
|
3-5
years
|
|
Vehicles
|
|
|
3,459
|
|
|
3,499
|
|
|
3-10
years
|
|
Other
|
|
|
3,198
|
|
|
3,263
|
|
|
3-7
years
|
|
Total
property and equipment
|
|
|
187,131
|
|
|
175,435
|
|
|
|
|
Less
accumulated depreciation and amortization
|
|
|
(114,076
|
)
|
|
(100,103
|
)
|
|
|
|
Total
property and equipment, net
|
|
$
|
73,055
|
|
$
|
75,332
|
|
|
|
|
Leased
gaming equipment
|
|
$
|
164,875
|
|
$
|
154,769
|
|
|
3
years
|
|
Less
accumulated depreciation
|
|
|
(129,046
|
)
|
|
(116,190
|
)
|
|
|
|
Total
leased gaming equipment, net
|
|
$
|
35,829
|
|
$
|
38,579
|
|
|
|
|
(1)Gaming
equipment and third-party gaming content licenses begin depreciating when they
are placed in service.
During
the three and nine months ended June 30, 2008, the Company disposed of
or wrote off $484,000 and
$615,000,
respectively, of third-party gaming content licenses, tribal gaming facilities
and portable buildings, vehicles, deployed gaming equipment, and other
equipment.
Leased
gaming equipment includes player terminals placed under participation
arrangements that are either at customer facilities or in the rental
pool.
4. INTANGIBLE
ASSETS
The
Company’s intangible assets consisted of the following:
|
|
June 30,
2008
|
|
September 30,
2007
|
|
Estimated
Useful
Lives
|
|
|
|
(In
thousands)
|
|
Contract
rights under development agreements
|
|
$
|
41,821
|
|
$
|
34,946
|
|
|
5-7
years
|
|
Internally-developed
gaming software
|
|
|
25,902
|
|
|
23,255
|
|
|
1-5
years
|
|
Patents
and trademarks
|
|
|
8,302
|
|
|
7,450
|
|
|
1-5
years
|
|
Other
|
|
|
2,376
|
|
|
2,376
|
|
|
3-5
years
|
|
Total
intangible assets
|
|
|
78,401
|
|
|
68,027
|
|
|
|
|
Less
accumulated amortization - all other
|
|
|
(38,599
|
)
|
|
(32,143
|
)
|
|
|
|
Total
intangible assets, net
|
|
$
|
39,802
|
|
$
|
35,884
|
|
|
|
|
Contract
rights are amounts allocated to intangible assets for dedicated floor space
resulting from development agreements. For a description of intangible assets
related to development agreements, see“Item 2.
Management’s Discussion and Analysis of Financial Condition and Results of
Operations.”
The
related amortization expense, or accretion of contract rights, is netted against
its respective revenue category in the consolidated statements of operations.
In
the preceding table, $14.6 million of the $41.8 million in contract
rights is not currently being amortized pending completion of a customer
facility expansion.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
Internally
developed gaming software is accounted for under the provisions of SFAS
No. 86, “Accounting for the Costs of Computer Software to Be Sold, Leased
or Otherwise Marketed,” and is stated at cost, which is amortized over the
estimated useful life of the software, generally using the straight-line method.
The Company amortizes internally-developed games over a twelve-month period,
gaming engines over an eighteen-month period, gaming systems over a three-year
period and its central management systems over a five-year period. Software
development costs are capitalized once technological feasibility has been
established, and are amortized when the software is placed into service. Any
subsequent software maintenance costs, such as bug fixes and subsequent testing,
are expensed as incurred. Discontinued software development costs are expensed
when the determination to discontinue is made. For
the
three months ended June 30, 2008
and 2007, amortization expense related to internally-developed gaming
software was $891,000
and $1.1 million, respectively. For the nine
months
ended June 30, 2008
and 2007, amortization expense related to internally-developed gaming
software was $2.4 million and $3.4 million, respectively. During the
three months ended June 30, 2008,
the
Company wrote off $42,000 related to internally-developed gaming software,
compared to a write off of $19,000 in the same period of 2007. For the
nine
months
ended June 30, 2008
and 2007, the Company wrote off $350,000 and $245,000,
respectively.
Management
reviews intangible assets for impairment at least once per year or whenever
events or changes in circumstances indicate that the carrying amount of an
asset
may not be recoverable.
5. NOTES
RECEIVABLE
The
Company’s notes receivable consisted of the following:
|
|
June 30,
2008
|
|
September 30,
2007
|
|
|
|
(In
thousands)
|
|
Notes
receivable from development agreements
|
|
$
|
80,914
|
|
$
|
57,929
|
|
Less
imputed interest discount reclassed to contract rights
|
|
|
(12,695
|
)
|
|
(8,884
|
)
|
Notes
receivable from equipment sales and other
|
|
|
6,943
|
|
|
—
|
|
Notes
receivable, net
|
|
|
75,162
|
|
|
49,045
|
|
Less
current portion
|
|
|
(20,499
|
)
|
|
(12,248
|
)
|
Notes
receivable – non-current
|
|
$
|
54,663
|
|
$
|
36,797
|
|
Notes
receivable from development agreements are generated from reimbursable amounts
advanced under development agreements.
6. CREDIT
FACILITY, LONG-TERM DEBT AND CAPITAL LEASES
The
Company’s Credit Facility, long-term debt and capital leases consisted of the
following:
|
|
June 30,
2008
|
|
September 30,
2007
|
|
|
|
(In
thousands)
|
|
Long-term
revolving lines of credit
|
|
$
|
34,171
|
|
$
|
7,000
|
|
Term
loan facility
|
|
$
|
70,521
|
|
$
|
75,047
|
|
Less
current portion
|
|
|
(1,259
|
)
|
|
(563
|
)
|
Long-term
debt and capital leases, less current portion
|
|
$
|
69,262
|
|
$
|
74,484
|
|
Credit
Facility.
On
April 27, 2007, the Company entered into a $150 million Revolving
Credit Facility which replaced its previous Credit Facility in its entirety.
On
October 26, 2007, the
Company amended the Revolving Credit Facility, transferring $75 million
of the revolving credit commitment to a fully funded $75 million term loan
due April 27, 2012. The Term Loan is amortized at an annual amount of
1% per year, payable in equal quarterly installments beginning
January 1, 2008, with the remaining amount due on the maturity date.
The Company entered into a second amendment to the Revolving Credit facility
on
December 20, 2007. The second amendment (i) extended the hedging
arrangement date related to a portion of the term loan to
June 1, 2008; and (ii) modified the interest rate margin
applicable to the Revolving Credit Facility and the term loan.
The
Credit Facility provides the Company with the ability to finance development
agreements and acquisitions and working capital for general corporate purposes.
Amounts under the $75 million revolving credit commitment and
the $75 million term loan mature in five years, and advances under the
term loan and revolving credit commitment bear interest at the Eurodollar rate
plus the applicable spread (6.25% and 7.00%, respectively, as of
June 30, 2008)
tied to
various levels of interest pricing determined by total debt to
EBITDA.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
The
Credit
Facility is collateralized by substantially all of the Company’s assets, and
also contains financial covenants as defined in the agreement. These
covenants include (i) a minimum fixed-charge coverage-ratio of not less
than 1.50 : 1.0; (ii) a maximum total debt to EBITDA ratio
of not more than 2.25 : 1.00 through June 30, 2008,
and 1.75 : 1.00 from September 30, 2008 thereafter; and
(iii) a minimum trailing twelve-month EBITDA of not less
than $57 million
for the quarter ended September 30, 2007,
and $60 million
for each quarter thereafter. As of June 30, 2008,
the
Company is in compliance with its loan covenants. The Credit Facility requires
certain mandatory prepayments be made on the term loan from the net cash
proceeds of certain asset sales and condemnation proceedings (in each case
to
the extent not reinvested, within certain specified time periods, in the
replacement or acquisition of property to be used in its businesses). In the
second quarter of 2008, the Company made a mandatory prepayment of the term
loan in the amount of $4.5 million due to an early prepayment of a
development agreement note receivable. As of June 30, 2008,
the
Credit Facility had availability of $40.2 million,
subject to covenant restrictions.
The
Credit Facility also required that the Company enter into hedging arrangements
covering at least $50 million of the term loan for a three-year period by
June 1, 2008; therefore, on May 29, 2008, the Company
purchased, for $390,000, an interest rate cap (5% cap rate) covering
$50 million of the term loan. The
Company accounts for this hedge in accordance with FASB Statement No. 133,
“Accounting for Derivative Instruments and Hedging Activities,” which requires
entities to recognize all derivative instruments as either assets or liabilities
in the balance sheet, at their respective fair values. We record changes on
a
mark to market basis reflecting these changes through interest expense in the
statement of operations.
Previous
Credit Facility. The
Company’s previous Credit Facility provided the Company with a term loan
facility, or the Term Loan, a revolving line of credit, or the Revolver, and
reducing lines of credit, or the Reducing Revolvers. This Credit Facility was
replaced by the current Credit Facility during April 2007.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
7. EARNINGS
(LOSS) PER COMMON SHARE
Earnings
(loss) per common share is computed in accordance with SFAS No. 128,
“Earnings per Share.” Presented below is a reconciliation of net income (loss)
available to common stockholders and the differences between weighted average
common shares outstanding, which are used in computing basic earnings (loss)
per
share, and weighted average common and potential shares outstanding, which
are
used in computing diluted earnings (loss) per share.
|
|
Three months ended June 30,
|
|
Nine months ended June 30,
|
|
|
|
2008
|
|
2007
|
|
2008
|
|
2007
|
|
Income
(loss) available to common stockholders
(in
thousands)
|
|
$
|
164
|
|
$
|
685
|
|
$
|
1,821
|
|
$
|
(2,121
|
)
|
Weighted
average common shares outstanding
|
|
|
26,338,774
|
|
|
27,911,379
|
|
|
26,270,676
|
|
|
27,708,412
|
|
Effect
of dilutive securities:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options
|
|
|
814,539
|
|
|
1,835,164
|
|
|
971,046
|
|
|
—
|
|
Weighted
average common
and
potential shares outstanding
|
|
|
27,153,313
|
|
|
29,746,543
|
|
|
27,241,722
|
|
|
27,708,412
|
|
Basic
earnings (loss) per share
|
|
$
|
0.01
|
|
$
|
0.02
|
|
$
|
0.07
|
|
$
|
(0.08
|
)
|
Diluted
earnings (loss) per share
|
|
$
|
0.01
|
|
$
|
0.02
|
|
$
|
0.07
|
|
$
|
(0.08
|
)
|
The
Company had the following options to purchase shares of common stock that were
not included in the computation of dilutive earnings per share due to the
antidilutive effects:
|
|
Three months ended June 30,
|
|
Nine months ended June 30,
|
|
|
|
2008
|
|
2007
|
|
2008
|
|
2007
|
|
Common
Stock Options
|
|
|
2,704,241
|
|
|
720,233
|
|
|
2,483,158
|
|
|
4,736,268
|
|
Range
of exercise price
|
|
$
|
4.68-21.53
|
|
$
|
8.95-21.53
|
|
$
|
7.40-21.53
|
|
$
|
1.00-21.53
|
|
8. COMMITMENTS
AND CONTINGENCIES
Litigation
The
Company is subject to the possibility of loss contingencies arising in its
business and such contingencies are accounted for in accordance with SFAS
No. 5, “Accounting for Contingencies.” In determining loss contingencies,
the Company considers the possibility of a loss as well as the ability to
reasonably estimate the amount of such loss or liability. An estimated loss
is
recorded when it is considered probable that a liability has been incurred
and
when the amount of loss can be reasonably estimated.
Diamond
Games.
On
November 16, 2004, Diamond Games, Inc., or Diamond Games, filed suit
in the State Court in Oklahoma City, Oklahoma, against the Company, along with
others, including Clifton Lind, Robert Lannert, Gordon Graves, Video Gaming
Technologies, Inc., or VGT, and its president, alleging five causes of action:
(i) deceptive trade practices; (ii) unfair competition;
(iii) wrongful interference with business; (iv) malicious wrong /
prima facie tort; and (v) restraint of trade. The case asserts that the
Company offered allegedly illegal Class III games on the
MegaNanza®
and Reel
Time Bingo®
gaming
systems to Native American tribes in Oklahoma. Diamond Games claims that the
offer of these games negatively affected the market for its pull-tab game,
Lucky
Tab II. Diamond Games also alleges that the Company’s development
agreements with Native American tribes unfairly interfere with the ability
of
Diamond Games to successfully conduct its business. Diamond Games is seeking
unspecified damages and injunctive relief.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
Diamond
Games has recently settled their claims against VGT and its principals.
Two
motions have been pending before the court in connection with the matter:
(i) Diamond Games filed a motion for partial summary judgment seeking a
court ruling on game classification for MegaNanza and Reel Time Bingo; and
(ii) The
Company
filed a
motion seeking summary judgment based on jurisdictional issues. On
November 29, 2007, the trial court denied the
Company’s
motion
for summary judgment on the jurisdictional issues, and ruled on Diamond Games’
motion for partial summary judgment that the
Company’s
MegaNanza and Reel Time Bingo versions 1.0, 1.1
and 1.2 games are not Class II games under the Indian Gaming
Regulatory Act of 1988, or IGRA, but instead are Class III
games.
The
court’s ruling stated that it was not binding on the
Company’s
tribal
customers and the
Company
does not
expect any of the approximately 1,100 Reel Time Bingo games currently in
play in Oklahoma to be removed as a result of the court’s ruling. Other game
versions included in the ruling are not in play in Oklahoma. The court’s rulings
are not dispositive of the case and the opinion has no affect on the right
of
Native American tribes to play games offered by the
Company.
The
trial court granted the
Company’s
motion
for immediate certification of its ruling to the Oklahoma Supreme Court.
The
Company
sought
immediate review of the trial court’s decision. On February 19, 2008,
the Oklahoma Supreme Court denied the Company’s request for immediate review of
the trial court’s decision. The action of the Oklahoma Supreme Court does not
preclude a subsequent appeal of the trial court’s decision and the Company will
continue to assert that the games in question are legal Class II games, and
that game classification cannot be decided by an Oklahoma State Court.
Presently, the parties are engaged in pre-trial discovery. Given the inherent
uncertainties in this litigation, the
Company
is
unable to make any prediction as to the ultimate outcome.
International
Gamco.
International Gamco, Inc., or Gamco, claiming certain rights in U.S. Patent
No. 5,324,035, or the ‘035 Patent, brought suit against the Company on
May 25, 2004, in the U.S. District Court for the Southern District of
California alleging that the Company’s central determinant system, as operated
by the New York State Lottery, infringes the ‘035 Patent. Gamco claims to
have acquired ownership of the ‘035 Patent from Oasis Technologies, Inc.,
or Oasis, a previous owner of the ‘035 Patent. In February 2003, Oasis
assigned the ‘035 Patent to International Game Technology, or IGT. Gamco
claims to have received a license back from IGT for the New York State Lottery.
The lawsuit claims that the Company infringed the ‘035 Patent after the
date on which Gamco assigned the ‘035 Patent to IGT.
Pursuant
to an agreement between the Company and Bally Technologies, Inc., or Bally,
the
Company currently sublicenses the right to practice the technology stated in
the
‘035 Patent in Native American gaming jurisdictions in the United States.
Bally obtained from Oasis the right to sublicense those rights to the Company,
and that sublicense remains in effect today. Under the sublicense from Bally,
in
the event that the Company desires to expand its own rights beyond Native
American gaming jurisdictions, the agreement provides the Company the following
options: (i) to pursue legal remedies to establish its rights independent
of the ‘035 Patent; or (ii) to negotiate directly and enter into
a separate agreement with Oasis for such rights, paying either a specified
one-time license fee per jurisdiction or a unit fee per gaming
machine.
Upon
the
Company’s motion, Gamco’s original complaint was dismissed for lack of standing.
On March 27, 2006, Gamco filed its Supplemental and Second Amended
Complaint. On April 17, 2006, the Company filed another motion to
dismiss, challenging the sufficiency of the rights granted by IGT to Gamco
to
sue the Company for patent infringement. The court denied the Company’s motion,
but acknowledged that the court was creating new case law by permitting Gamco
to
sue the Company for patent infringement, given Gamco’s limited patent rights. As
a result, the court granted the Company’s request to certify the court’s ruling
for direct review by the Federal Circuit. The Company’s Request for
Interlocutory Appeal with the Federal Circuit was granted by the Federal
Circuit. On October 15, 2007, the Federal Circuit reversed the
District Court’s Order refusing to dismiss Gamco’s complaint against the
Company. The Federal Circuit held that Gamco does not have sufficient rights
in
the ‘035 Patent to sue the Company without the involvement of the patent
owner, IGT.
On
December 4, 2007, Gamco and IGT entered into an Amended and
Restated Exclusive License Agreement whereby IGT granted to Gamco exclusive
rights to the ‘035 Patent in the state of New York and the right to sue for
past infringement of the same. On January 9, 2008, Gamco filed its
Third Amended Complaint for Infringement of the ‘035 Patent against the
Company. On January 28, 2008, the Company filed an Answer to the
Complaint denying liability. The Company also filed a Second Amended
Counterclaim against Oasis, Gamco, and certain officers at Gamco, promise
without intent to perform, negligent misrepresentation, breach of contract,
specific performance and reformation of contract with regard to the Company’s
rights under the Sublicense Agreement for the ‘035 Patent, as well as for
non infringement and invalidity of the Patent. The court has scheduled a Markman
hearing to construe the claims of the ‘035 Patent for
November 19, 2008. A trial date has not been set by the
court.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
The
Company
continues to vigorously defend this matter. Given the inherent uncertainties
in
this litigation, the
Company is unable
to
make any prediction as to the ultimate outcome.
Aristocrat
Technologies, Inc. On
January 27, 2005, Aristocrat Technologies, Inc., or Aristocrat, filed
suit in the U.S. District Court for the Central District of California against
the Company, alleging that deployment of the Company’s networked
central-determinant instant lottery system infringes U.S. Letters Patent
No. 4,817,951, entitled
“Player Operable Lottery Machine Having Display Means Displaying Combination
of
Game Result Indicia,”
or
the ‘951 Patent. Aristocrat sought an injunction, damages, and a
trebling of damages for willful infringement. On April 10, 2006, the
Company filed a Motion for Summary Judgment challenging the validity of the
‘951 Patent under 35 U.S.C. §§ 112(2) and (6). On
April 13, 2007, the court granted the Company’s motion and judgment
was entered against Aristocrat and in favor of the Company on
April 16, 2007. Aristocrat appealed to the Federal Circuit Court of
Appeals the district court’s order invalidating the ‘951 Patent. A hearing
on the matter was held on January 8, 2008.
On
February 22, 2008, the Federal Circuit issued a decision reversing the
District Court’s order granting summary judgment and remanding the case for
further proceedings. The Federal Circuit held that the record needed further
development and clarification before a decision on the validity of the Patent
under 35 U.S.C. § 112(6) could be determined. The district court
ordered the Company to file its renewed motion for summary judgment in light
of
the Federal Circuit’s decision by May 9, 2008. The Company filed its
renewed motion and a hearing was scheduled for
August 1, 2008.
On
June 30, 2008, the Company and Aristocrat attended a settlement
conference. At that conference, the parties reached agreement on the terms
of a
resolution to their dispute which will result in a dismissal of the case with
prejudice. The pending settlement will not require the Company to record a
liability.
WMS
Industries, Inc. In
April 2007, WMS Gaming, Inc., or WMS, a third-party game supplier from
which the Company and its wholly-owned subsidiary, MegaBingo, Inc., license
games and purchase game machines, contacted the Company and claimed that the
form of the reports that the Company had provided for several years was not
adequate with respect to WMS game themes placed on gaming machines in the field.
WMS asserted that the reports were insufficient to permit a definitive
determination that reported transactions were non-chargeable transfers rather
than chargeable new placements. WMS also asserted that governing license
agreements, or the Agreements, did not give the Company the right to substitute
a game theme on a gaming machine without the payment of an additional license
fee. The Company responded that the reporting had been adequate and accepted
by
WMS and that the substitution was supported by the Agreements and by the
original intent and course of dealing of the parties. On or about
December 21, 2007, the Company and WMS entered into an agreement
that settled all pending disputes between them.
In
addition to clarifying disputed contractual language, the modifications to
the
Agreements require the Company to purchase, at previously negotiated prices,
additional units and licenses by December 31, 2008
Cory
Investments Ltd. On
May 7,
2008, Cory Investments, LTD., or Cory Investments, filed suit in the State
Court
in Oklahoma City, Oklahoma against the Company, along with others, including
Clifton Lind, Robert Lannert, Gordon Graves, Video Gaming Technologies, Inc.
or
VGT, its president, Jon Yarbrough, John Marley, Worldwide Gaming Technologies,
AGS, LLC, d/b/a American Gaming Systems, AGS Partners, LLC, Ron Clapper, Sierra
Design Group and Bally. The case asserts that the Company offered allegedly
illegal Class III games on the MegaNanza and Reel Time Bingo gaming systems
to Native American tribes in Oklahoma which had a severe negative impact on
Cory
Investments’ market for its legal Class II games. Cory Investments also alleges
that the Defendants conspired to drive it and other Class II competitors
out of the Class II market in Oklahoma and other states. In addition to the
conspiracy allegations, Corey Investments alleges six causes of action:
(i) deceptive trade practices; (ii) common law unfair competition;
(iii) wrongful interference with business; (iv) malicious wrong /
prima facie tort; (v) intentional interference with contract; and
(vi) unreasonable restraint of trade. Cory Investments is seeking
unspecified actual and punitive damages and equitable relief.
The
Company and the other defendants were only recently served with summons and
a
copy of the lawsuit during the week of July 21, 2008 and a response to
the petition is not yet due. The Company believes that the claims of Cory
Investments are without merit and intends to defend the case vigorously. Given
the inherent uncertainties in this litigation, the
Company is unable
to
make any prediction as to the ultimate outcome.
MULTIMEDIA
GAMES, INC.
NOTES
TO CONSOLIDATED
FINANCIAL STATEMENTS – (Continued)
(Unaudited)
NIGC
Class II Game Classification Regulations. On
October 24, 2007, the National Indian Gaming Commission, or NIGC,
published in the Federal Register, four proposed rules concerning classification
standards to distinguish between Class II games played with technologic
aids and Class III facsimiles of games of chance, a revision of the
definition of “electronic or electromechanical facsimile,” technical standards
for Class II gaming and Class II minimum internal control standards.
If the classification standards and the revised definition of “electronic or
electromechanical facsimile” become final regulations, the Company anticipates
that these regulations will have a material and adverse economic impact on
the
Class II gaming market by limiting the use of Class II electronic
technology and severely restricting the manner in which bingo may be played,
thereby making Class II games less attractive to customers. On
January 15, 2008, the NIGC extended the comment period for the
proposed Class II gaming regulations until March 9, 2008.
However, in May 2008, the
Chairman of the NIGC announced that the NIGC would not move forward with its
plans to publish final regulations revising the definition of “electronic or
electromechanical facsimile” and implementing new Class II gaming
classification standards. The
NIGC
still plans to publish two other sets of regulations establishing technical
standards for Class II electronic gaming and Class II minimum internal
control standards.
Development
Agreements. In 2004,
the Company received a letter from the Acting General Counsel of the NIGC,
dated
November 30, 2004, advising the Company that its agreements with a
certain customer may evidence a proprietary interest by it in a tribe’s gaming
activities, in violation of IGRA and the tribe’s gaming ordinances. The NIGC
invited the Company and the tribe to submit any explanation or information
that
would establish that the agreements’ terms do not violate the requirement that
tribes maintain sole proprietary interest in their own gaming
operations.
In
a
letter dated November 8, 2007, the Acting General Counsel of the NIGC
reiterated the statements made in her November 30, 2004 letter, that
the NIGC did not then conclude that the agreements with the tribe that it
reviewed constituted management agreements, but that the NIGC was concerned
that, taken together, the agreements demonstrated a proprietary interest, by
the
Company, in the tribe’s gaming activity that may be contrary to law.
Although
the
Company believes that it responded to the NIGC in 2004, explaining why the
agreements did not violate the sole proprietary interest prohibition of IGRA
and
did not constitute a management agreement, the November 8, 2007 letter
indicated that the NIGC did not receive the written explanation or further
information and is now requesting an explanation. On
December 17, 2007, the Company responded in writing to the NIGC,
correcting the misstatements contained in the NIGC’s 2004 letter. To date,
the Company has received no further communication from the NIGC on this
issue.
If
certain of the Company’s development agreements are finally determined to be
management contracts or to create a “proprietary” interest of the Company in
tribal gaming operations, there could be material adverse consequences to the
Company. In that event, the Company may be required, among other things, to
modify the terms of such agreements. Such modifications may adversely affect
the
terms on which the Company conducts business, and have a significant impact
on
the Company’s financial condition and results of operations from such agreements
and from other development agreements that may be similarly interpreted by
the
NIGC.
The
Company’s development agreements could be subject to further review at any time.
Any further review of the Company’s development agreements by the NIGC, or
alternative interpretations of applicable laws and regulations could require
substantial modifications to the agreements, or result in their designation
as
“management contracts,” which could materially and adversely affect the terms on
which the Company conducts business.
Other
Litigation. In
addition to the threat of litigation relating to the Class II or
Class III status of the Company’s games and equipment, the Company is the
subject of various pending and threatened claims arising out of the ordinary
course of business. The Company believes that any liability resulting from
these
various other claims will not have a material adverse effect on its results
of
operations or financial condition.
Other.
Existing
federal and state regulations may also impose civil and criminal sanctions
for
various activities prohibited in connection with gaming operations, including
false statements on applications, and failure or refusal
to obtain necessary licenses described in the regulations.
ITEM
2.
|
MANAGEMENT’S
DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF
OPERATIONS
|
FUTURE
EXPECTATIONS AND FORWARD-LOOKING STATEMENTS
This
Quarterly Report and the information incorporated herein by reference contain
various “forward-looking statements” within the meaning of federal and state
securities laws, including those identified or predicated by the words
“believes,” “anticipates,” “expects,” “plans,” “will,” or similar expressions
with forward-looking connotation. Such statements are subject to a number of
risks and uncertainties that could cause the actual results to differ materially
from those projected. Such factors include, but are not limited to, the
uncertainties inherent in the outcome of any litigation of the type described
in
this Quarterly Report under “PART II - Item 1. Legal Proceedings,” trends
and other expectations described in “PART I - Item 2. Management’s
Discussion and Analysis of Financial Condition and Results of Operations,” risk
factors disclosed in our earnings and other press releases issued to the public
from time to time, as well as those other factors as described under
“PART II - Item 1A. Risk Factors” set forth below. Given these
uncertainties, readers of this Quarterly Report are cautioned not to place
undue
reliance upon such statements. All forward-looking statements in this document
are based on information available to us as of the date hereof, and we assume
no
obligations to update any such forward-looking statements.
Overview
We
are a
leading developer and distributor of comprehensive systems, content, electronic
games and gaming player terminals for the casino, charity, international bingo,
and video lottery markets. Initially, our customers were located primarily
in
the Native American gaming sector; however, around 2003, we began
diversifying into broader domestic and international gaming
markets.
Although
we continue to develop systems and products for Native American tribes
throughout the United States, we now develop and market i) products and
services for the commercial casino market; ii) video lottery systems and
other products for domestic and international lotteries; and iii) products
for charity and international bingo and other emerging markets.
Our
products cover a broad spectrum of the gaming industry, including: interactive
systems for both server-based and stand-alone gaming operations; interactive
electronic bingo games for the Class II gaming market and for the
Class III, stand-alone and video lottery markets; proprietary gaming player
terminals in multiple configurations and formats; electronic instant lottery
scratch ticket systems; casino management systems, including player tracking,
cash and cage, slot accounting, and slot management modules; unified currency
systems; and other electronic and paper bingo systems. In addition, we provide
maintenance, operations support and other services for our customers and
products.
We
design
and develop networks, software and content that provide our customers with,
among other things, comprehensive gaming systems, some of which are delivered
through a telecommunications network that links our player terminals with one
another, both within a single gaming facility or among several gaming
facilities.
We
derive
the majority of our gaming revenue from participation (revenue sharing)
agreements, pursuant to which we place systems, player terminals, proprietary
and licensed content operated on player terminals, and back-office systems
and
equipment (collectively referred to as “gaming systems”), into gaming
facilities. To a lesser degree, we earn revenue from the sale or placement
of
gaming systems (e.g., the opening of a new casino, or a change in the law that
allows existing casinos to increase the number of player terminals permitted
under prior law) on a lease-purchase or participation basis and from the
back-office fees generated by video lottery systems, principally in the
Washington State, Class III market. We also generate gaming revenue as
consideration for providing the central determinant system for a network of
player terminals operated by the New York State Division of the Lottery. In
addition, we earn a small portion of our revenue from the sale of lottery
systems and the placement of nontraditional gaming products, such as electronic
scratch tickets, sweepstakes, or linked interactive paper bingo systems.
Recently, we entered the international electronic bingo market and currently
supply bingo systems to three customers in Mexico, whereby we receive fees
based
on the net earnings of each system. During fiscal 2009, we intend to
generate revenue from the sale of non-linked Class III player terminals to
Class III Native American markets.
Class II
Market
We
derive
our Class II gaming revenues from participation arrangements with our
Native American customers. Under these arrangements, we retain ownership of
the
gaming equipment installed at our customers’ tribal gaming facilities, and
receive revenue based on a percentage of the hold per day generated by each
gaming system. Our portion of the hold per day is reported by us as “Gaming
revenue - Class II” and represents the total amount that end users wager,
less the total amount paid to end users for prizes, the amounts retained by
the
facilities for their share of the hold and the accretion of contract
rights.
As
the
Class II market has matured, we have seen new competitors with significant
gaming experience and financial resources enter the market. New tribal-state
compacts, such as the Oklahoma gaming legislation passed by referendum
in 2004, have also led to increased competition. In addition, there has
been what we believe to be an extended period of non enforcement by regulators
of existing restrictions on non-Class II devices, which has forced us to
continue competing against games that do not appear to comply with the published
regulatory restrictions on Class II games. As a result of this increased
competition in Oklahoma, and continued conversion to games played under the
compact, we have and may continue to experience pressure on our pricing model
and hold per day, with the result that gaming providers, including the Company,
are competing on the basis of price as well as the entertainment value and
technological superiority of their products. We have also experienced and expect
to continue to experience a decline in the number of our Class II games
deployed in Oklahoma, in accordance with our recent conversion strategy. While
we will continue to compete by regularly introducing new and more entertaining
games with technological enhancements that we believe will appeal to end users,
we believe that the level of revenue retained by our customers from their
installed base of player terminals will become a more significant competitive
factor, one that may require us to change the terms of our participation
arrangements with customers. We will continue the deployment of one-touch,
compact-compliant Class III games in Oklahoma, which will reduce the number
of Class II machines in play.
Class III
Games and Systems for Oklahoma
During 2004,
the Oklahoma Legislature passed legislation authorizing certain forms of gaming
at racetracks, and additional types of games at tribal gaming facilities,
pursuant to a tribal-state compact. The Oklahoma gaming legislation allows
the
tribes to sign a compact with the state of Oklahoma to operate an unlimited
number of electronic instant bingo games, electronic bonanza-style bingo games,
electronic amusement games, and non-house-banked tournament card games. In
addition, certain horse tracks in Oklahoma are allowed to operate a limited
number of instant and bonanza-style bingo games and electronic amusement games.
All vendors placing games at any of the racetracks under the compact will
ultimately be required to be licensed by the state of Oklahoma. Pursuant to
the
compacts, vendors placing games at tribal facilities will have to be licensed
by
each tribe. All electronic games placed under the compact have to be certified
by independent testing laboratories to meet technical specifications. These
technical specifications were published by the Oklahoma Horse Racing Commission
and the individual tribal gaming authorities in the first calendar quarter
of 2005. We are fully licensed in Oklahoma and as of June 30, 2008,
we had
placed 5,325 player terminals at 41 facilities
that are operating under the Oklahoma gaming compact. We generally receive
a 20% revenue share for the games played under the Oklahoma Gaming
Compact.
Class III
Games and Systems for Native American and Commercial Casino
Markets
During
fiscal 2007, we began designing and developing stand-alone Class III
player terminals to be sold or placed on a revenue share basis in the large
and
broad Class III stand-alone gaming market for Native American casinos as
well as domestic and international commercial casinos. All player terminals
delivered to these markets will have to receive specific jurisdictional
approvals from the appropriate testing laboratory and from the appropriate
regulatory agency. Our first group of stand-alone player terminals has been
placed in the Class III stand-alone market in Rhode Island. We believe that
we will deliver additional player terminals to other Class III markets
beginning in fiscal 2009. We have recently announced key senior management
personnel additions which we believe will help accelerate our entrance into
new
class III markets.
Charity
Market
Charity
bingo and other forms of charity gaming are operated by or for the benefit
of
non profit organizations for charitable, educational and other lawful purposes.
These games are typically only interconnected within the gaming facility where
the terminals are located. Regulation of charity gaming is vested with each
individual state, and in some states, regulatory authority is delegated to
county or municipal governmental units. In
Alabama, our largest charity market, constitutional amendments have been passed
authorizing charity bingo in certain locations. The regulation of charity bingo
in Alabama is typically vested with a local governmental authority. We
typically place player terminals under participation arrangements in the charity
market and receive a percentage of the hold per day generated by each of the
player terminals. As of June 30, 2008,
we had
2,290 high-speed, standard bingo games installed for the charity market in
three Alabama facilities.
All
Other Gaming Markets
Class III
Washington State Market. The
majority of our Class III gaming equipment in Washington State has been
sold to customers outright, for a one-time purchase price, which is reported
in
our results of operations as “Gaming equipment, system sale and lease revenue.”
Certain game themes we use in the Class III market have been licensed from
third parties and are resold to customers along with our Class III player
terminals. Historically, revenue from the sale of Class III gaming
equipment is recognized when the units are delivered to the customer, and the
licensed games installed, or over the contract term when fair value of
undelivered products has not been established. Because we sell new products,
systems and services for which fair value has not been established, beginning
in
fiscal 2008, revenue generated from this market will generally be
recognized over the terms of the contracts. To a considerably lesser extent,
we
also enter into either participation arrangements or lease-purchase arrangements
for our Class III player terminals, on terms similar to those used for our
player terminals in the Class II market.
We
also
receive a small back-office fee from both leased and sold gaming equipment
in
Washington State. Back-office fees cover the service and maintenance costs
for
back-office servers installed in each facility to run our Class III games,
as well as the cost of related software updates.
State
Video Lottery Market. In
January 2004, we installed our central determinant system for the video
lottery terminal network that the New York Lottery operates at licensed New
York
State racetrack casinos. As payment for providing and maintaining the central
determinant system, we receive a small portion of the network-wide hold per
day.
Our contract with the New York Lottery provides for a three-year term with
an
additional three one-year automatic renewal under certain conditions. We are
seeking to take advantage of the recently passed legislation in New York State
that allows the New York Lottery to extend its vendor contracts at its sole
discretion. Assuming that the automatic renewals will continue, we are working
to significantly extend the current contract which is set to expire
in 2010.
International
Commercial Bingo Market. In
March 2006, we entered into a contract with Apuestas
Internacionales, S.A.
de C.V., or Apuestas, a subsidiary of Grupo Televisa, S.A., to provide
traditional and electronic bingo gaming, technical assistance, and related
services for Apuestas’ locations in Mexico. Apuestas currently has a permit
issued by the Mexican Ministry of the Interior (Secretaria de Gobernación) to
open and operate 65 bingo parlors. Apuestas is projecting that all
65 bingo parlors will be open by May 2011. As of June 30, 2008,
we had
installed 4,115 player terminals at 17 bingo
parlors in Mexico under this contract with Apuestas. At June 30, 2008,
all
installed player terminals placed in the Apuestas bingo parlors are pursuant
to
a revenue share arrangement that is comparable with our Oklahoma
market.
As
of
June 30, 2008, we had entered into separate contracts with two other
companies incorporated in Mexico to provide traditional and electronic bingo
gaming, technical assistance, and related services for bingo parlors in Mexico.
As of June 30, 2008,
we had
installed 179 player
terminals at two parlors in Mexico under these contracts.
Development
Agreements
As
we
seek to continue the growth in our customer base and to expand our installed
base of player terminals, a key element of our strategy has become entering
into
development agreements with various Native American tribes to assist in the
funding of new or expansion of existing tribal gaming facilities. Pursuant
to
these agreements, we advance funds to the tribes for the construction of new
tribal gaming facilities or for the expansion of existing
facilities.
Amounts
advanced that are in excess of those to be reimbursed by such tribes for real
property and land improvements are allocated to intangible assets and are
generally amortized over the life of the contract on a straight-line
basis.
In
return
for the amounts advanced by us, we receive a commitment for a fixed number
of
player terminal placements in the facility or a fixed percentage of the
available gaming floor space, and a fixed percentage of the hold per day from
those terminals over the term of the development agreement. Certain of the
agreements contain player terminal performance standards that could allow the
facility to reduce a portion of our floor space. In addition, certain
development agreements allow the facilities to buy out floor space after
advances that are subject to repayment, have been repaid.
We
have
in the past and may in the future, reduce the number of player terminals in
certain of our facilities as a result of ongoing competitive pressures faced
by
our customers from alternative gaming facilities and pressures faced by our
machines from competitors’ products. We have in the past and in the future may
also, by mutual agreement and for consideration, amend these contracts in order
to reduce the number of player terminals at these facilities. In the second
quarter of fiscal 2008, the Company modified a development agreement by
agreeing to reduce the number of player terminals at a development site. In
return, the Company received a complete payoff of a note receivable in the
amount of $4.5 million.
We
recently committed to a significant, existing tribal customer to provide
approximately 43.8%, or $65.6 million, of the total funding for a
facility expansion. In return for this commitment to fund the expansion, we
will
receive approximately 39% of the 3,600 additional gaming units that
are expected to be placed in the expanded facility in southern Oklahoma. We
recorded all advances as a note receivable and imputed interest on the interest
free loan. The discount (imputed interest) was recorded as contract rights
and
will be amortized over the life of the agreement. The repayment period of the
note will be based on the performance of the facility. The funding, which
commenced in the third quarter of 2007, continued with $19.4 million
funded in the first quarter of 2008, $15.4 million in the second
quarter of 2008, and the remaining $6.1 million funded in the third
quarter of 2008. As of June 30, 2008,
the
Company had advanced $65.6 million toward this commitment.
As
a
result of the recent substantial levels of development activity in Oklahoma,
we
expect the future pace of development agreements there to decline somewhat.
Accordingly, we do not anticipate future levels of development participation
on
our part in Oklahoma to keep pace with our historical levels. As of
June 30, 2008, we have placed 3,930 units
in 10 facilities in Oklahoma pursuant to development
agreements.
RESULTS
OF OPERATIONS
The
following tables outline our end-of-period and average installed base of player
terminals for the three and nine months ended
June 30, 2008
and 2007.
|
|
At
June 30,
|
|
|
|
2008
|
|
2007
|
|
End-of-period
installed player terminal base
|
|
|
|
|
|
|
|
Class II
player terminals
|
|
|
|
|
|
|
|
New
Generation system - Reel Time Bingo®
|
|
|
2,132
|
|
|
4,624
|
|
Legacy
system
|
|
|
303
|
|
|
353
|
|
Oklahoma
compacted games
|
|
|
5,325
|
|
|
3,973
|
|
Mexico
|
|
|
4,294
|
|
|
2,426
|
|
Other
player terminals(1)
|
|
|
2,664
|
|
|
2,735
|
|
|
|
Three
Months Ended
June 30,
|
|
Nine
Months Ended
June 30,
|
|
|
|
2008
|
|
2007
|
|
2008
|
|
2007
|
|
Average installed player terminal base:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Class II
player terminals
|
|
|
|
|
|
|
|
|
|
|
|
|
|
New
Generation System - Reel Time Bingo
|
|
|
2,046
|
|
|
4,757
|
|
|
2,943
|
|
|
5,675
|
|
Legacy
system
|
|
|
306
|
|
|
353
|
|
|
330
|
|
|
359
|
|
Oklahoma
compact games
|
|
|
5,305
|
|
|
3,846
|
|
|
4,708
|
|
|
3,363
|
|
Mexico
|
|
|
4,355
|
|
|
1,893
|
|
|
3,717
|
|
|
1,196
|
|
Other
player terminals(1)
|
|
|
2,752
|
|
|
2,662
|
|
|
2,754
|
|
|
2,572
|
|
(1)
Other
player terminals include charity, Rhode Island Lottery and Malta.
Three
Months Ended June 30, 2008, Compared to Three Months Ended
June 30, 2007
Total
revenues for the three months ended June 30, 2008, were $30.3 million,
compared to $30.9 million,
a decrease of $646,000,
or 2% for the same period of 2007.
Gaming
Revenue –
Class II
§
|
Class II
gaming revenue was $6.2 million
in the three months ended June 30, 2008, compared to
$10.3 million
in the three months ended June 30, 2007,
a $4.1 million
or 39% decrease. We
expect the number of Class II terminals to continue to decrease as
they are replaced with higher-earning Oklahoma compact player
terminals.
|
§
|
Reel
Time Bingo revenue was $5.7 million
for the quarter ended June 30, 2008, compared to $9.6 million
in the quarter ended June 30, 2007, a $3.9 million
or 41% decrease. The average installed base of player terminals
decreased 57%, which was partially offset by a 46% increase in
the average hold per day. Accretion of contract rights related to
development agreements, which is recorded as a reduction of revenue,
decreased $302,000
or 61%, to $195,000
in the three months ended June 30, 2008, compared
to $497,000
in
the three months ended June 30, 2007. The
reduction in accretion of contract rights is the result of allocating
the
total accretion rights across all product lines with the majority
being
allocated against Oklahoma compact revenue. During
fiscal 2008, we will continue to convert Reel Time Bingo player
terminals to games played under the compact, which are included in
“Gaming
revenue – Oklahoma compact,” and we expect this
trend to continue in the future as Reel Time Bingo competes with
the
higher hold per day of compact
games.
|
§
|
Legacy
revenue decreased $128,000,
or 18%, to $566,000
in
the three months ended June 30, 2008, from $694,000
in
the three months ended June 30, 2007. The average installed base
of Legacy player terminals decreased 13%, and the hold per day
was consistent in both periods.
|
Gaming
Revenue – Oklahoma
Compact
§
|
In
March 2005, we began converting Reel Time Bingo player terminals to
games that could be played under the Oklahoma compact. The Oklahoma
compact games generated revenue of $14.6 million
in the three months ended June 30, 2008, compared to
$10.9 million
during the same period of 2007, an increase of $3.7 million,
or 33%. The average installed base of the Oklahoma compact games
increased 38%, as the conversion of Class II player terminals to
compact games continues, while hold per day decreased 3%. We expect
the rate of conversion from Class II to compact games to decline in
the future, as over 80% of the Oklahoma installed base at
June 30, 2008, consisted of Oklahoma compact units. Accretion
of contract rights related to development agreements, which is recorded
as
a reduction of revenue, decreased $22,000, or 3%, to $815,000,
in 2008, compared to $837,000 in 2007.
|
Gaming
Revenue – Charity
§
|
Charity
gaming revenues decreased $1.1 million,
or 24%, to $3.3 million
for the June 30, 2008 quarter, compared to $4.4 million for
the same quarter of 2007. The average installed base of charity
player terminals decreased 5%, and the hold per day
decreased 26%. The decrease in the hold per day is primarily
attributable to competitive factors and to a lesser extent, economic
factors. Competitive factors would include, but not limited to, a
significant increase of competitor units added to the gaming floor
of our
largest charity operation, players reward programs not offered on
our
player terminals and location of our player terminals on the gaming
floor.
|
Gaming
Revenue – All Other
§
|
Class III
back-office fees increased $48,000,
or 5%, to $958,000
in
the three months ended June 30, 2008, from $910,000 during the
same period of 2007.
|
§
|
Revenues
from the New York Lottery system increased $297,000,
or 19%, to $1.9 million
in the three months ended June 30, 2008,
from $1.6 million in the three months ended
June 30, 2007. Currently, eight of the nine planned racetrack
casinos are operating, with approximately 13,000 total terminals. At
the current placement levels, we have obtained near break-even operations
for the New York Lottery system and expect to achieve profitable
operations after all of the facilities are
operating.
|
§
|
Revenues
from the Mexico bingo market increased $1.2 million to
$2.4 million
in
the three months ended June 30, 2008,
from $1.2 million during the same period of 2007.
As
of June 30, 2008, we had installed 4,294 player terminals
at 19 bingo parlors in Mexico compared to 2,426 terminals
installed at eight bingo parlors at June 30, 2007. Our revenue
share is in the range of the other electronic bingo markets in which
we
operate.
|
Gaming
Equipment and System Sale and Lease Revenue and Cost of
Sales
§
|
Gaming
equipment and system sale and lease revenue decreased $867,000,
or 73%, to
$314,000 for
the quarter ended June 30, 2008, from $1.2 million for
the same period of 2007. For the three months ended
June 30, 2008 and 2007, gaming equipment and system sale
and lease revenue of $89,000
and $694,000, respectively, was
generated by the sale of gaming equipment. In the three months ended
June 30, 2007, gaming equipment sale revenue included revenues
of $273,000
related to a certain equipment sale being recognized ratably over
the term
of the agreement. License revenues for the three
months ended June 30, 2008,
were $225,000,
compared to $214,000
for the three months ended June 30, 2007, an increase
of $11,000,
or 5%. Total cost of sales, which includes cost of royalty fees,
decreased $687,000,
to $336,000
in
the three months ended June 30, 2008, from $1.0 million
in
the three months ended June 30, 2007. The decrease primarily
relates to the decrease in cost of sales associated with the revenue
discussed above.
|
Other
Revenue
§
|
Other
revenues decreased $154,000,
or 31%, to $338,000 for
the quarter ended June 30, 2008, from $492,000 during the
same period of 2007. The decrease is primarily due to reduced
maintenance income in the three months ended
June 2008.
|
Selling,
General and Administrative Expenses
§
|
Selling,
general and administrative expenses, or SG&A, increased approximately
$726,000
or 5%,
to $16.1 million
for the three months ended June 30, 2008, from
$15.4 million in the same period of 2007. This increase was
primarily a result of (i) an increase in salaries and wages and the
related employee benefits of approximately $1.0 million,
primarily related to costs of $675,000 associated with the
resignation of a former Chief Executive Officer, along with other
headcount increases (at June 30, 2008, we employed
475 full-time and part-time employees, compared to 404 at
June 30, 2007); (ii) an
increase in projects, patents and write offs of approximately
$134,000;
and (iii) an
increase in consulting and contract labor of
approximately $120,000.
These increases were partially offset by a decrease in legal
and professional fees of $519,000,
due to the resolution of several legal matters in the third and fourth
quarters of fiscal 2007. We expect SG&A to increase in the fourth
quarter of fiscal 2008 over third quarter fiscal 2008 levels as
a result of additional personnel and higher stock compensation expense
associated with recent stock option
grants.
|
Amortization
and Depreciation
§
|
Amortization
expense decreased $296,000,
or 20%, to $1.2 million
for the quarter ended June 30, 2008, compared to
$1.5 million for the same quarter of 2007. Depreciation expense
decreased $870,000,
or 7%, to $12.4 million
for the three months ended June 30, 2008,
from $13.3 million for the corresponding three-month period
ended June 30, 2007, primarily as a result of player terminals
continuing in service beyond their estimated useful
life.
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Other
Income and Expense
§
|
Interest
income increased $418,000,
or 45%, to $1.3 million
for the three months ended June 30, 2008, from $924,000 in
the same period of 2007. We entered into development agreements with
a customer under which approximately $78.4 million
has been advanced and is outstanding at June 30, 2008, and for
which we impute interest on these interest-free loans. For the quarter
ended June 30, 2008, we recorded imputed interest of
$1.2 million
relating to development agreements with an imputed interest rate
range of
6.00% to 9.00%, compared to $554,000 at
June 30, 2007.
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§
|
Interest
expense increased $1.0 million
to $2.0 million
for the three months ended June 30, 2008, from $1.0 million
in the same period of 2007, due primarily to an increase in amounts
outstanding under our Credit Facility. During April 2007, we entered
into a $150 million Revolving Credit Facility which
replaced our previous Credit Facility in its entirety. On
October 26, 2007 we amended the Revolving Credit Facility,
transferring
$75 million of the revolving credit commitment to a fully funded
$75 million term loan. We entered into a second amendment to the
Revolving Credit facility on December 20, 2007. The second
amendment (i) extended the hedging arrangement date related to a
portion of the term loan to June 1, 2008; and (ii) modified
the interest rate margin applicable to the Revolving Credit Facility
and
the term loan.
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§
|
Other
income decreased $779,000,
or 48%, to $828,000
for
the three months ended June 30, 2008, compared to
$1.6 million in the same period of 2007. Other income primarily
decreased due to the write off of an intangible asset and related
liability due to the termination of a non compete agreement with
a former
Chief Executive Officer.
|
Income
tax expense decreased by $387,000,
to $184,000
for the three months ended June 30, 2008, from $571,000
in the
same period of 2007. These figures represent effective income tax rates
of 52.9% and 45.5% for the three months ended June 30, 2008
and 2007, respectively. The effective tax rate has been impacted by the tax
treatment of stock compensation expense. To the extent that the Company
experiences volatility in stock compensation expense, there will remain
volatility in the effective tax rate.
On
July 13, 2006, the Financial Accounting Standards Board, or FASB,
issued FASB Interpretation No. 48, or FIN 48, “Accounting for
Uncertainty in Income Taxes,” an interpretation of SFAS No. 109,
“Accounting for Income Taxes.” FIN 48 clarifies the accounting for
uncertainty in income taxes recognized in an enterprise’s financial statements
in accordance with SFAS No. 109. FIN 48 also prescribes a
recognition threshold and measurement attribute for the financial statement
recognition, and for the measurement of a tax position taken or expected to
be
taken in a tax return. The new FASB standard also provides guidance on
derecognition, classification, interest and penalties, accounting in interim
periods, disclosure, and transition. The Company adopted FIN 48 in the
first quarter of fiscal 2008 and recorded a reserve of $295,000 (in
the first quarter of fiscal 2008) related to uncertain tax positions. This
reserve was charged to Retained Earnings.
Nine
Months Ended June 30, 2008, Compared to Nine Months Ended
June 30, 2007
Total
revenues for the nine months ended June 30, 2008, were $92.7 million,
compared to $90.7 million, an increase of $2.0 million,
or 2% for the same period of 2007. This increase is primarily the
result of the increase in the average installed base of games in Mexico and
the
increase in Oklahoma compact revenue. These increases are offset by the decrease
in Class II revenue due to the continued conversion of Reel Time Bingo
player terminals to games played under the compact and to a decrease in revenue
from our charity bingo market.
Gaming
Revenue –
Class II
§
|
Class II
gaming revenue was $21.8 million
in the nine months ended June 30, 2008,
compared to $38.5 million in the nine months ended
June 30, 2007,
a
$16.7 million
or 43% decrease. We
expect the number of Class II terminals to continue to decrease as
they are replaced with higher-earning Oklahoma compact player
terminals.
|
§
|
Reel
Time Bingo revenue was $20.0 million
for the nine months ended June 30, 2008,
compared to $36.3 million for the nine months ended June 30, 2007,
a
$16.3 million
or 45% decrease. The average installed base of player terminals
decreased 48% and the average hold per day increased 13%.
Accretion of contract rights related to development agreements, which
is
recorded as a reduction of revenue, decreased $1.3 million,
or 60%, to $890,000
in
the nine months ended June 30, 2008,
compared to $2.2 million in the nine months ended June 30, 2007.
The
reduction in accretion of contract rights is the result of allocating
the
total accretion rights across all product lines with the majority
being
allocated against Oklahoma compact revenue. During
fiscal 2008, we will continue to convert Reel Time Bingo player
terminals to games played under the compact, which are included in
“Gaming
revenue - Oklahoma compact,” and we expect this trend to continue in the
future as Reel Time Bingo competes with the higher hold per day of
compact
games.
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§
|
Legacy
revenue decreased $343,000,
or 16%, to $1.8 million
in the nine months ended June 30, 2008,
from $2.2 million in the nine months ended June 30, 2007.
The average installed base of Legacy player terminals
decreased 8%, and the hold per day
decreased 6%.
|
Gaming
Revenue – Oklahoma
Compact
§
|
In
March 2005, we began converting Reel Time Bingo player terminals to
games that could be played under the Oklahoma compact. The Oklahoma
compact games generated revenue of $40.3 million
in the nine months ended June 30, 2008,
compared to $25.5 million during the same period of 2007, an
increase of $14.8 million,
or 58%. The average installed base of the Oklahoma compact games
increased 40%, as the conversion of Class II player terminals to
compact games continues, while hold per day increased 3%. We expect
the rate of conversion from Class II to compact games to decline in
the future, as over 80% of the Oklahoma installed base at
June 30, 2008, consisted of Oklahoma compact units. Accretion
of contract rights related to development agreements, which is recorded
as
a reduction of revenue, decreased $108,000, or 5%
to $2.0 million,
in
the nine months ended June 30, 2008, compared to $2.1 million
in
the same period of 2007.
|
Gaming
Revenue – Charity
§
|
Charity
gaming revenues decreased $2.0 million,
or 15%, to $11.6 million
for the nine months ended June 30, 2008,
compared to $13.6 million for the same period of 2007. Hold per
day decreased 15%, and the average installed player terminal base
decreased 2%. The decrease in the hold per day is primarily
attributable to competitive factors and to a lesser extent, economic
factors. Competitive factors would include, but not limited to, a
significant increase of competitor units added to the gaming floor
of our
largest charity operation, players reward programs not offered on
our
player terminals and location of our player terminals on the gaming
floor.
|
Gaming
Revenue – All Other
§
|
Class III
back-office fees decreased $41,000,
or 2%, to $2.7 million
in the nine months ended June 30, 2008,
from $2.8 million during the same period
of 2007.
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§
|
Revenues
from the New York Lottery system increased $1.1 million,
or 27%, to $5.1 million
in the nine months ended June 30, 2008,
from $4.0 million in the nine months ended June 30, 2007.
Currently, eight of the nine planned racetrack casinos are operating,
with
approximately 13,000 total terminals. At the current placement
levels, we have obtained near break-even operations for the New York
Lottery system and expect to achieve profitable operations after
all of
the facilities are operating.
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§
|
Revenues
from the Mexico bingo market increased $4.6 million to
$7.0 million
in
the nine months ended June 30, 2008, from $2.4 million
during the same period of 2007.
As
of June 30, 2008,
we had installed 4,294 player terminals at 19 bingo parlors in
Mexico compared to 2,426 terminals installed at eight bingo parlors
at June 30, 2007.
Our revenue share is in the range of the other electronic bingo markets
in
which we operate.
|
Gaming
Equipment and System Sale and Lease Revenue and Cost of
Sales
§
|
Gaming
equipment and system sale and lease revenue increased $255,000,
or 12%, to $2.5 million
for the nine months ended June 30, 2008,
from $2.2 million
for the same period of 2007. Gaming equipment and system sale revenue
of $1.4 million
for the nine months ended June 30, 2008,
included the sale of 50 player terminals and one system. Gaming
equipment and system sale of $1.0 million
for the nine months ended June 30, 2007,
included two system sales and no player terminals. In the nine months
ended June 30, 2008
and 2007,
gaming equipment sale revenue included revenues of $182,000
and $787,000, respectively, related to a certain equipment sale being
recognized ratably over the term of the agreement. License revenues
for
the nine months ended
June 30, 2008,
were $862,000,
compared to $391,000
for the nine months ended June 30, 2007,
an increase of $471,000,
relating to the player terminal sale discussed above. Total cost
of sales,
which includes cost of royalty fees, decreased $199,000,
or 11% to $1.5 million
in the nine months ended June 30, 2008,
from $1.7 million
in the nine months ended June 30, 2007.
The decrease primarily relates to a reduction in royalty
fees.
|
Other
Revenue
§
|
Other
revenues decreased $512,000,
or 30%, to $1.2 million for
the nine months ended June 30, 2008,
from $1.7 million during the same period of 2007. The
decrease is primarily due to discontinuation of the promotional
sweepstakes system in
January 2007.
|
Selling,
General and Administrative Expenses
§
|
Selling,
general and administrative expenses decreased approximately $1.7 million,
or 3%, to $48.8 million
for the nine months ended June 30, 2008,
from $50.5 million
in the same period of 2007. This decrease was primarily a result of
(i) a
decrease in legal and professional fees of $2.1 million,
due to the resolution of several legal matters in the third and fourth
quarters of fiscal 2007; (ii) a $296,000 decrease
in write offs of third-party gaming content licenses, installation
costs
and systems; and (iii) a decrease in repairs and maintenance,
transportation and related costs of $220,000. These decreases are
partially offset by (i) an increase in salaries and wages and the
related employee benefits of approximately $898,000, primarily
related to costs of $675,000 associated with the resignation of a
former Chief Executive Officer, along with other headcount increases
(at
June 30, 2008, we employed 475 full-time and part-time
employees, compared to 404 at June 30, 2007) and
(ii) and an increase in travel and entertainment of $340,000. We
expect SG&A to increase in the fourth quarter of fiscal 2008 over
third quarter fiscal 2008 levels as a result of additional personnel
and higher stock compensation expense associated with recent stock
option
grants.
|
Amortization
and Depreciation
§
|
Amortization
expense decreased $1.5 million,
or 31%, to $3.5 million
for the nine months ended June 30, 2008,
compared to $5.0 million for the same period of 2007.
Depreciation expense decreased $4.1 million,
or 11%, to $35.1 million
for the nine months ended June 30, 2008,
from $39.2 million for the corresponding nine-month period ended
June 30, 2007,
primarily
as a result of player terminals continuing in service beyond their
estimated useful life.
|
Other
Income and Expense
§
|
Interest
income increased $39,000
or 1%, to $3.6 million
for the nine months ended June 30, 2008,
from $3.6 million in the same period of 2007. We entered into
development agreements with a customer under which approximately
$78.4 million
has been advanced and is outstanding at June 30, 2008, and for
which we impute interest on these interest-free loans. For the nine
months
ended June 30, 2008,
we recorded imputed interest of $3.1 million
relating to development agreements with an imputed interest rate
range of
6.00% to 9.00% compared to $1.8 million for the nine months
ended June 30, 2007.
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§
|
Interest
expense increased $3.2 million,
or 89%, to $6.7 million
for the nine months ended June 30, 2008,
from $3.5 million in the same period of 2007, due primarily to
an increase in amounts outstanding under our Credit Facility. During
April 2007, we entered into a $150 million Revolving Credit
Facility which
replaced our previous Credit Facility in its entirety. On
October 26, 2007, we amended the Revolving Credit Facility,
transferring
$75 million of the revolving credit commitment to a fully funded
$75 million term loan. We entered into a second amendment to the
Revolving Credit facility on December 20, 2007. The second
amendment (i) extended the hedging arrangement date related to a
portion of the term loan to June 1, 2008; and (ii) modified
the interest rate margin applicable to the Revolving Credit Facility
and
the term loan.
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§
|
Other
income decreased $680,000
or 25%, to $2.0 million
for the nine months ended June 30, 2008,
compared to $2.7 million in the same period of 2007. Other
income fully consisted of distributions from a partnership interest,
accounted for on the cost basis that we received during the nine
months
ended June 30, 2008. In addition, we had the write off of an
intangible asset and related liability due to the termination of
a non
compete agreement with a former Chief Executive Officer as of April
2007.
|
Income
tax expense increased by $1.8 million,
to $919,000 for
the nine months ended June 30, 2008,
from an
income tax benefit of $917,000 million in the same period
of 2007. These figures represent effective income tax rates of 33.5%
and 30.2% for the nine months ended June 30, 2008
and 2007, respectively.
On
July 13, 2006, the FASB issued FIN 48, an interpretation of
SFAS No. 109. FIN 48 clarifies the accounting for uncertainty in
income taxes recognized in an enterprise’s financial statements in accordance
with SFAS No. 109. FIN 48 also prescribes a recognition threshold
and measurement attribute for the financial statement recognition, and for
the
measurement of a tax position taken or expected to be taken in a tax return.
The
new FASB standard also provides guidance on derecognition, classification,
interest and penalties, accounting in interim periods, disclosure, and
transition. The Company adopted FIN 48 in the first quarter of
fiscal 2008 and recorded a reserve of $295,000 (in the first quarter
of fiscal 2008) related to uncertain tax positions. This reserve was
recorded directly to Retained Earnings. There have been no additional reserves
booked in fiscal 2008 related to FIN 48.
RECENT
ACCOUNTING PRONOUNCEMENTS
We
monitor new, generally accepted accounting principle and disclosure reporting
requirements issued by the Securities and Exchange Commission, or SEC, and
other
standard setting agencies. Recently issued accounting standards affecting our
financial results are described in Note 1 of our Unaudited condensed
consolidated financial statements.
CRITICAL
ACCOUNTING POLICIES AND ESTIMATES
We
prepare our consolidated financial statements in conformity with accounting
principles generally accepted in the United States. As such, we are required
to
make certain estimates, judgments and assumptions that we believe are reasonable
based on the information available. These estimates and assumptions affect
the
reported amounts of assets and liabilities at the date of the financial
statements, and the reported amounts of revenues and expenses during the periods
presented. There can be no assurance that actual results will not differ from
those estimates. We believe the following represent our most critical accounting
policies.
Management
considers an accounting estimate to be critical if:
§
|
It
requires assumptions to be made that were uncertain at the time the
estimate was made, and
|
§
|
Changes
in the estimate or different estimates that could have been selected
could
have a material impact on our consolidated results of operation or
financial condition.
|
Revenue
Recognition. As
further discussed in the discussion of our Revenue Recognition policy in
Note 1 of our consolidated financial statements, revenue from the sale of
software is accounted for under Statement of Position 97-2, “Software
Revenue Recognition,” or SOP 97-2, and its various interpretations. If
Vendor-Specific Objective Evidence, or VSOE, of fair value does not exist,
the
revenue is deferred until such time that all elements have been delivered or
services have been performed. If any element is determined to be essential
to
the function of the other, revenues are generally recognized over the term
of
the services that are rendered. In those limited situations where VSOE does
not
exist for any undelivered elements of a multiple element arrangement, then
the
aggregate value of the arrangement, including the value of products and services
delivered or performed, is initially deferred until all products or services
are
delivered, and then is recognized ratably over the period of the last
deliverable, generally the service period of the contract. Depending upon the
elements and the terms of the arrangement, the Company recognizes certain
revenues under the residual method. Under the residual method, revenue is
recognized when VSOE of fair value exists for all of the undelivered
elements in the arrangement, but does not exist for one or more of the delivered
elements in the arrangement. Under the residual method, the Company defers
the
fair value of undelivered elements, and the remainder of the arrangement fee
is
then allocated to the delivered elements and is recognized as revenue, assuming
the other revenue recognition criteria are met.
Assumptions/Approach
Used:
The
determination whether all elements of sale have VSOE is a subjective measure,
where we have made determinations about our ability to price certain aspects
of
transactions.
Effect
if Different Assumptions Used:
When we
have determined that VSOE does not exist for any undelivered elements of an
arrangement, then the aggregate value of the arrangement, including the value
of
products and services delivered or performed, is initially deferred until all
products or services are delivered, and then is recognized ratably over the
period of the last deliverable, generally the service period of the contract.
The deferral of revenue under arrangements where we have determined that VSOE
does not exist has resulted in $6.3 million
being recorded as deferred revenue at June 30, 2008. If we had made
alternative assessments as to the existence of VSOE in these arrangements,
some
or all of these amounts could have been recognized as revenue prior to
June 30, 2008.
Property
and Equipment and Leased Gaming Equipment. Property
and equipment and leased gaming equipment is stated at cost. The cost of
property and equipment and leased gaming equipment is depreciated over their
estimated useful lives, generally using the straight-line method for financial
reporting, and regulatory acceptable methods for tax reporting purposes. Player
terminals placed with customers under participation arrangements are included
in
leased gaming equipment. Leased gaming equipment includes a “pool” of rental
terminals, i.e., the “rental pool.” Rental pool units are those units that have
previously been placed in the field under participation arrangements, but are
currently back with us being refurbished and/or awaiting redeployment. Routine
maintenance of property and equipment and leased gaming equipment is expensed
in
the period incurred, while major component upgrades are capitalized and
depreciated over the estimated useful life (Critical Assumption #1) of the
component. Sales and retirements of depreciable property are recorded by
removing the related cost and accumulated depreciation from the accounts. Gains
or losses on sales and retirements of property are reflected in our results
of
operations.
Management
reviews long-lived asset classes for impairment whenever events or changes
in
circumstances indicate that the carrying amount of an asset may not be
recoverable. (Critical Assumption #2)
Assumptions/Approach
used for Critical Assumption #1:
The
carrying value of the asset is determined based upon management’s assumptions as
to the useful life of the asset, where the assets are depreciated over the
estimated life on a straight line basis, where the useful life of items in
the
rental pool has been determined by management to be
three years.
Effect
if different assumptions used for Critical Assumption #1:
While we
believe that the useful lives that have been determined for our fixed assets
are
reasonable, different assumptions could materially affect the carrying value
of
the assets, as well as the depreciation expense recorded in each respective
period related to those assets. During the quarter ended
June 30, 2008, a significant portion of the $13.6 million
of depreciation and amortization expense related to assets in the rental pool.
If the depreciable life of assets in our rental pool were changed from three
years to another period of time, we could incur a materially different amount
of
depreciation expense during the period.
Assumptions/Approach
used for Critical Assumption #2:
Recoverability of assets to be held and used is measured through considerations
of the future undiscounted cash flows expected to be generated by the assets
as
a group, as opposed to analysis by individual asset, or assets in place at
a
specific location. If such assets are considered to be impaired, the impairment
recognized is measured by the amount by which the carrying amount of the assets
exceeds their fair value. Assets to be disposed of are reported at the lower
of
the carrying amount or the fair value less costs of disposal. The carrying
value
of the asset is determined based upon management’s assumptions as to the useful
life of the asset, where the assets are depreciated over the estimated life
on a
straight-line basis.
Effect
if different assumptions used for Critical Assumption #2:
Impairment testing requires judgment, including estimations of useful lives
of
the assets, estimated cash flows, and determinations of fair value. While we
believe our estimates of useful lives and cash flows are reasonable, different
assumptions could materially affect the measurement of useful lives,
recoverability and fair value. If actual cash flows fall below initial
forecasts, we may need to record additional amortization and/or impairment
charges. Additionally, while we believe that analysis of the recoverability
of
assets in our rental pool is accurately assessed from a homogenous level due
to
the interchangeability of player stations and parts, if these assets were to
be
reviewed for impairment using another approach, there could be different
outcomes to any impairment analysis performed.
Development
Agreements.
We enter
into development agreements to provide financing for new gaming facilities
or
for the expansion of existing facilities. In return, the facility dedicates
a
percentage of its floor space to exclusive placement of our player terminals,
and we receive a fixed percentage of those player terminals’ hold per day over
the term of the agreement. Certain of the agreements contain player terminal
performance standards that could allow the facility to reduce a portion of
our
guaranteed floor space. In addition, certain development agreements allow the
facilities to buy out floor space after advances that are subject to repayment
have been repaid. The agreements typically provide for a portion of the amounts
retained by the gaming facility for their share of the hold to be used to repay
some or all of the advances recorded as notes receivable. Amounts advanced
in
excess of those to be reimbursed by the customer for real property and land
improvements are allocated to intangible assets and are generally amortized
over
the life of the contract, using the straight-line method of amortization
(Critical Assumption #1), which is recorded as a reduction of revenue
generated from the gaming facility. In the past and in the future, we may by
mutual agreement and for consideration, amend these contracts to reduce our
floor space at the facilities. Any proceeds received for the reduction of floor
space is first applied against the intangible asset recovered for that
particular development agreement, if any.
Management
reviews intangible assets related to development agreements for impairment
whenever events or changes in circumstances indicate that the carrying amount
of
an asset may not be recoverable (Critical Assumption #2). For the quarter
ended June 30, 2008, there was no impairment to the assets’ carrying
values.
Assumptions/Approach
used for Critical Assumption #1:
Amounts
advanced in excess of those to be reimbursed by the customer for real property
and land improvements are allocated to intangible assets and are generally
amortized over the life of the contract, using the straight-line method of
amortization, which is recorded as a reduction of revenue generated from the
gaming facility. The Company uses a straight-line amortization method, as a
pattern of future benefits can not be readily determined.
Effect
if Different Assumptions used for Critical Assumption #1:
While
we
believe that the use of the straight-line method of amortization is the best
way
to account for the costs associated with the costs of acquiring exclusive floor
space rights at our customers facilities, the use of an alternative method
could
have a material effect on the amount recorded as a reduction to revenue in
the
current reporting period.
Assumptions/Approach
used for Critical Assumption #2:
We
estimate cash flows directly associated with the used of the intangible assets
to test recoverability and remaining useful lives based upon the forecasted
utilization of the asset and expected product revenues. In developing estimated
cash flows, we incorporate assumptions regarding future performance, including
estimations of hold per day and estimated units. When the carrying amount
exceeds the undiscounted cash flows expected to result from the use and eventual
disposition of the asset, we then compare the carrying amount to its current
fair value. We recognize an impairment loss if the carrying amount is not
recoverable and exceeds its fair value.
Effect
if Different Assumptions used for Critical Assumption #2:
Impairment
testing requires judgment, including estimations of cash flows, and
determinations of fair value. While we believe our estimates of future revenues
and cash flows are reasonable, different assumptions could materially affect
the
measurement of useful lives, recoverability and fair value. If actual cash
flows
fall below initial forecasts, we may need to record additional amortization
and/or impairment charges.
Income
Taxes.
In
accordance with SFAS, No. 109, we have recorded a deferred tax assets
and liabilities to account for the expected future tax benefits and consequences
of events that have been recognized in our financial statements and our tax
returns. There are several items that result in deferred tax asset and liability
impact to the balance sheet. If we conclude that it is more likely than not
that
some portion or all of the deferred tax assets will not be realized under
accounting standards, it is reduced by a valuation allowance to remove the
benefit of recovering those deferred tax assets from our financial statements.
Additionally, in accordance with FIN 48, we have recorded a liability of
$295,000 associated with uncertain tax positions. FIN 48 prescribes a
recognition threshold and measurement attribute for the financial statement
recognition and measurement of a tax position taken or expected to be taken
in a
tax return. We are required to determine whether it is more likely than not
(a
likelihood of more than 50 percent) that a tax position will be sustained
upon examination, including resolution of any related appeals or litigation
processes, based on the technical merits of the position in order to record
any
financial statement benefit. If that step is satisfied, then we must measure
the
tax position to determine the amount of benefit to recognize in the financial
statements. The tax position is measured at the largest amount of benefit that
is greater than 50 percent likely of being realized upon ultimate
settlement.
Assumptions/Approach
Used:
Numerous
judgments and assumptions are inherent in the determination of future taxable
income and tax return filing positions that we take, including factors such
as
future operating conditions.
Effect
if Different Assumptions Used:
Management,
along with consultation from an independent public accounting firm used in
tax
consultation, continually evaluate complicated tax law requirements and their
effect on our current and future tax liability and our tax filing positions.
Despite our attempt to make an accurate estimate, the ultimate utilization
of
our deferred tax assets associated with the tax basis of our leased gaming
equipment and property and equipment of $18.2 million is largely dependent
upon our ability to generate taxable income in the future. Our liability for
uncertain tax positions is dependent upon our judgment on the amount of
financial statement benefit that an uncertain tax position will realize upon
ultimate settlement and on the probabilities of the outcomes that could be
realized upon ultimate settlement of an uncertain tax position using the facts,
circumstances and information available at the reporting date to establish
the
appropriate amount of financial statement benefit. To the extent that a
valuation allowance or uncertain tax position is established or increased or
decreased during a period, we may be required to include an expense or benefit
within income tax expense in the income statement.
LIQUIDITY
AND CAPITAL RESOURCES
At
June 30, 2008,
we had
$4.2 million in
unrestricted cash and cash equivalents, compared to $5.8 million at
September 30, 2007. Our working capital at June 30, 2008
was
$32.3 million,
compared to a working capital of $22.6 million at
September 30, 2007. The increase in working capital was primarily the
result of increases in accounts receivable and notes receivable, and decreases
in accounts payable and accrued expenses. During the quarter ended June 30, 2008,
we used
$13.4 million
for capital expenditures of property and equipment, and we collected
$3.1 million
on development agreements, with
$6.1 million
advanced under development agreements. Under the Credit Facility, our
availability as of June 30, 2008,
is
$40.2 million,
subject to covenant restrictions.
As
of
June 30, 2008,
our
total contractual cash obligations were as follows (in thousands):
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|
Less
than
1
year
|
|
1-3
years
|
|
3-5
years
|
|
Total
|
|
Revolving
Credit Facility(1)
|
|
$
|
1,860
|
|
$
|
4,466
|
|
$
|
36,383
|
|
$
|
42,709
|
|
Credit
Facility Term Loan(2)
|
|
|
4,785
|
|
|
11,554
|
|
|
73,369
|
|
|
89,708
|
|
Operating
leases(3)
|
|
|
2,503
|
|
|
2,712
|
|
|
150
|
|
|
5,365
|
|
Purchase
commitments(4)
|
|
|
10,347
|
|
|
13,473
|
|
|
—
|
|
|
23,820
|
|
Total
|
|
$
|
19,495
|
|
$
|
32,205
|
|
$
|
109,902
|
|
$
|
161,602
|
|
|
(1)
|
Relating
to the Revolving Credit Facility, bearing interest at the Eurodollar
rate
plus the applicable spread (6.25%
as of June 30, 2008).
|
|
(2)
|
Consists
of amounts borrowed under our Credit Facility at the Eurodollar rate
plus
the applicable spread (7.00% as of June 30, 2008).
|
|
(3)
|
Consists
of operating leases for our facilities and office equipment that
expire at
various times through 2011.
|
|
(4)
|
Consists
of commitments to order third-party gaming content licenses and for
the
purchase of player terminals.
|
During
the nine months ended June 30, 2008, we generated $31.1 million
in cash from our operations, compared to $27.0 million during the same
period of 2007. This $4.1 million
increase in cash generated from operations over the prior period was primarily
due to the increase in earnings in fiscal 2008.
Cash
used
in investing activities increased to $56.8 million
in the nine months ended June 30, 2008, from $15.6 million
in the same period of 2007. The increase was primarily the result of a
$51.6 million
increase in advances, net of reimbursements and floor space buybacks, under
development agreements. During the nine months ended June 30, 2008,
additions to property and equipment consisted of the following:
|
|
Capital Expenditures
|
|
|
|
(In
thousands)
|
|
Gaming
equipment
|
|
$
|
24,889
|
|
Third-party
gaming content licenses
|
|
|
5,609
|
|
Other
|
|
|
200
|
|
Total
|
|
$
|
30,698
|
|
Cash
provided by financing activities increased to $24.1 million
in the nine months ended June 30, 2008, from a usage of
$14.2 million in the same period of 2007. The increase was primarily
the result of a $40.6 million
increase in the net borrowings under the Credit Facility offset by a
$3.5 million decrease in options, warrants and tax benefit.
Our
capital expenditures for the next twelve months will depend upon the number
of
new player terminals that we are able to place into service at new or existing
facilities and the actual number of repairs and equipment upgrades to the player
terminals that are currently in the field. As a result of the earnings potential
of compact games in the Oklahoma market, it is our strategy to either place
compact games or to convert our Oklahoma Class II games to the compact
games. As part of our strategy, we will offer compact games developed by us,
as
well as games from two other gaming suppliers. As a result, we have entered
into
purchase commitments for future purchases of player stations and licenses
totaling $10.3 million.
We
have
committed to a significant, existing tribal customer to provide
approximately 43.8%, or $65.6 million, of the total funding for a
facility expansion. In return for this commitment to fund the expansion, we
will
receive approximately 39% of the 3,600 additional gaming units that
are expected to be placed in the expanded facility in southern Oklahoma. We
recorded all advances as a note receivable and imputed interest on the interest
free loan. The discount (imputed interest) was recorded as contract rights
and
will be amortized over the life of the agreement. The repayment period of the
note will be based on the performance of the facility. The funding, which
commenced in the third quarter of 2007, continued with $19.4 million
funded in the first quarter of 2008, $15.4 million in the second
quarter of 2008, and the remaining $6.1 million was funded in the
third quarter of 2008. As of June 30, 2008,
the
Company had advanced $65.6 million toward this commitment.
We
believe that our existing cash and cash equivalents, cash provided from our
operations, and amounts available under our Credit Facility can sustain our
current operations.. However, our performance and financial results are, to
a
certain extent, subject to general conditions in or affecting the Native
American gaming industry, and to general economic, political, financial,
competitive and regulatory factors beyond our control. If our business does
not
continue to generate cash flow at current levels, or if the level of funding
required in connection with our joint development agreements is greater or
proceeds at a pace faster than anticipated, we may need to raise additional
financing. Sources of additional financing might include additional bank debt
or
the public or private sale of equity or debt securities. However, sufficient
funds may not be available, on terms acceptable to us or at all, from these
sources or any others to enable us to make necessary capital expenditures and
to
make discretionary investments in the future.
Credit
Facility
On
April 27, 2007, we entered into a $150 million Revolving Credit
Facility which replaced our previous Credit Facility in its entirety. On
October 26, 2007, we amended the Revolving Credit Facility,
transferring $75 million
of the revolving credit commitment to a fully funded $75 million term loan
due April 27, 2012. We
entered into a second amendment to the Revolving Credit facility on
December 20, 2007. The second amendment (i) extended the hedging
arrangement date related to a portion of the term loan to
June 1, 2008; and (ii) modified the interest rate margin
applicable to the Revolving Credit Facility and the term loan.
The
Credit Facility provides the ability to finance development agreements and
acquisitions and working capital for general corporate purposes. Amounts under
the $75 million revolving credit commitment and the $75 million term
loan mature in five years, and advances under the term loan and revolving credit
commitment bear interest at the Eurodollar rate plus the applicable spread
(6.25% and 7.00%, respectively, as of June 30, 2008),
tied
to various levels of interest pricing determined by total debt to
EBITDA.
The
Credit
Facility is collateralized by substantially all of our assets,
and
also contains financial covenants as defined in the agreement. These
covenants include (i) a minimum fixed-charge coverage-ratio of not less
than 1.50 : 1.0; (ii) a maximum total debt to EBITDA ratio
of not more than 2.25 : 1.00 through June 30, 2008,
and 1.75 : 1.00 from September 30, 2008 thereafter; and
(iii) a minimum trailing twelve-month EBITDA of not less
than $57 million
for the quarter ended September 30, 2007,
and $60 million
for each quarter thereafter. The Credit Facility requires certain mandatory
prepayments be made on the term loan from the net cash proceeds of certain
asset
sales and condemnation proceedings (in each case to the extent not reinvested,
within certain specified time periods, in the replacement or acquisition of
property to be used in our businesses). In the second quarter of 2008, we
made a mandatory prepayment of the term loan in the amount of $4.5 million
due to an early prepayment of a development agreement note receivable. As
of
June 30, 2008,
the
Credit Facility had availability of $40.2 million,
subject to covenant restrictions.
The
Credit Facility also required that we enter into hedging arrangements covering
at least $50 million of the term loan for a three-year period by
June 1, 2008; therefore,
on May 29, 2008, the Company purchased, for $390,000, an interest rate
cap (5% cap rate) covering $50 million of the term loan. The
Company accounts for this hedge in accordance with FASB Statement No. 133,
“Accounting for Derivative Instruments and Hedging Activities,” which requires
entities to recognize all derivative instruments as either assets or liabilities
in the balance sheet, at their respective fair values. We record changes on
a
mark to market basis reflecting these changes through interest expense in the
statement of operations.
Stock
Repurchase Authorizations
At
June 30, 2008, there were approximately 887,000 shares of common
stock authorized for repurchase under repurchase plans approved by our Board
of
Directors. The timing and total number of shares repurchased will depend upon
available cash, prevailing market conditions, other investment opportunities,
capital commitments and credit facility covenants.
We
repurchased no shares of our common stock during the quarters ended
June 30, 2008, and June 30, 2007. During the fiscal year
ended September 30, 2007, we repurchased 1,992,032 shares of our
common stock with cash, at an average cost
of $12.74 per share.
Stock-Based
Compensation
At
June 30, 2008, we had approximately 5.4 million options
outstanding, with exercise prices ranging from $1.00 to $21.53 per
share. At June 30, 2008, approximately 3.8 million of the
outstanding options were exercisable.
During
the quarter ended June 30, 2008, options to purchase 1.3 million
shares of common stock were granted and we issued 66,050 shares of common
stock as a result of stock option exercises with an average exercise price
of $1.88.
SEASONALITY
We
believe our operations are not materially affected by seasonal factors, although
we have experienced fluctuations in our revenues from period to
period.
CONTINGENCIES
For
information regarding contingencies, see “Item 1. Condensed Financial
Statements – Note 8 –
Commitments and Contingencies” and “PART II – Item 1.
Legal Proceedings.”
INFLATION
AND OTHER COST FACTORS
Our
operations have not been nor are they expected to be materially affected by
inflation. However, our domestic and international operational expansion is
affected by the cost of hardware components, which are not considered to be
inflation sensitive, but rather, sensitive to changes in technology and
competition in the hardware markets. In addition, we expect to continue to
incur
increased legal and other similar costs associated with regulatory compliance
requirements and the uncertainties present in the operating environment in
which
we conduct our business.
ITEM
3.
|
QUANTITATIVE
AND QUALITATIVE DISCLOSURES ABOUT MARKET
RISK
|
We
are
subject to market risks in the ordinary course of business, primarily associated
with interest rate fluctuations.
Our
Credit Facility provides us with additional liquidity to meet our short-term
financing needs, as further described under “Item 1. Condensed Financial
Statements - Note 6 –Credit Facility, Long-Term Debt and
Capital Leases.” Pursuant to our Revolving Credit Facility, we may currently
borrow up to a total of $145.0 million, and our availability as of
June 30, 2008, is $40.2 million.
In
connection with the development agreements we enter into with many of our Native
American tribal customers, we are required to advance funds to the tribes for
the construction and development of tribal gaming facilities, some of which
are
required to be repaid. As a result of our adjustable-interest-rate notes payable
and fixed-interest-rate-notes receivable described in “Item 1. Condensed
Financial Statements – Note 5 –
Notes Receivable and Note 6 – Credit Facility,
Long-Term Debt and Capital Leases,” we are subject to market risk with respect
to interest rate fluctuations. Any material increase in prevailing interest
rates could cause us to incur significantly higher interest
expense.
We
estimate that a hypothetical increase of 100 basis points in interest rates
would increase our annual interest expense by
approximately $1.1 million, based on our variable debt outstanding of
$104.7 million as of June 30, 2008.
We
account for currency translation from our Mexico operations in accordance with
SFAS No. 52, “Foreign Currency Translation.” Balance sheet accounts
are translated at the exchange rate in effect at each balance sheet date. Income
statement accounts are translated at the average rate of exchange prevailing
during the period. Translation adjustments resulting from this process are
charged or credited to other comprehensive income. We do not currently manage
this exposure with derivative financial instruments.
ITEM
4.
|
CONTROLS
AND PROCEDURES
|
Evaluation
of Disclosure Controls and Procedures. As
of the
end of the period covered by this report, an evaluation was carried out under
the supervision and with the participation of our management, including our
Chief Executive Officer and our Chief Financial Officer, of the effectiveness
of
the design and operation of management’s disclosure controls and procedures (as
defined in rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act
of 1934) to ensure information required to be disclosed in our filings under
the
Securities Exchange Act of 1934, is (i) recorded, processed, summarized and
reported within the time periods specified in the SEC rules and forms; and
(ii) accumulated and communicated to our management, including our Chief
Executive Officer and our Chief Financial Officer, as appropriate, to allow
timely decisions regarding required disclosure. Management recognizes that
any
controls and procedures, no matter how well designed and operated, can only
provide reasonable assurance of achieving desired control objectives, and
management is necessarily required to apply its judgment when evaluating the
cost-benefit relationship of potential controls and procedures. Based upon
the
evaluation, the Chief Executive Officer and our Chief Financial Officer
concluded that the design and operation of these disclosure controls and
procedures were effective as of June 30, 2008.
Changes
in Internal Control over Financial Reporting.
There
were no changes in our internal control over financial reporting identified
in
management’s evaluation during the third quarter of fiscal 2008 that have
materially affected, or are reasonably likely to materially affect, our internal
control over financial reporting.
ITEM
1. LEGAL
PROCEEDINGS
We
are
subject to litigation from time to time in the ordinary course of our business,
as well as litigation to which we are not a party that may establish laws that
affect our business (see “PART I – Item 1.
Condensed Financial Statements –
Note 8 – Commitments and
Contingencies.”)
ITEM
1A. RISK
FACTORS
The
following risk factors should be carefully considered in connection with the
other information and financial statements contained in this Quarterly Report,
including “PART I – Item 2. Management’s Discussion
and Analysis of Financial Condition and Results of Operations.” If any of these
risks actually occur, our business, financial condition and results of
operations could be seriously and materially harmed, and the trading price
of
our common stock could decline.
We
face legal and regulatory uncertainties that threaten our ability to conduct our
business and to effectively compete in our Native American gaming markets.
These
uncertainties also may increase our cost of doing business and divert
substantial management time away from our operations.
Historically,
we have derived most of our revenue from the placement of Class II player
terminals and systems for gaming activities conducted on Native American lands.
These activities are subject to federal regulation under the Johnson Act, the
Indian Gaming Regulatory Act of 1988, or IGRA, and under the rules and
regulations adopted by both the National Indian Gaming Commission, or NIGC,
and
the gaming commissions that each Native American tribe establishes to regulate
gaming. The Johnson Act broadly defines “gambling devices” to include any
“machine or mechanical device” designed and manufactured “primarily” for use in
connection with gambling, and that, when operated, delivers money or other
property to a player “as the result of the application of an element of chance.”
A government agency or court that literally applied this definition, and did
not
give effect to subsequent congressional legislation or to certain regulatory
interpretations or judicial decisions, could determine that the manufacture
and
use of our electronic player terminals, and perhaps other key components of
our
Class II gaming systems that rely to some extent upon electronic equipment
to run a game, constitute Class III gaming and, in the absence of a
tribal-state compact, are illegal. Our tribal customers could be subject to
significant fines and penalties if it is ultimately determined they are offering
an illegal game, and an adverse regulatory or judicial determination regarding
the legal status of our products could have material adverse consequences for
our business, operating results and prospects.
Significantly,
in October 2005, the Department of Justice, or DOJ, made available to the
public proposed legislation the agency has drafted amending the Gambling Devices
Act, 15 U.S.C. § 1171, et
seq.
(commonly referred to as the Johnson Act). The proposed legislation, if enacted,
could materially and adversely affect our Class II gaming market. The
proposed legislation would classify electronic technologic aids used by Native
American tribes in Class II games, such as bingo, as gambling devices, and
would authorize the use of such Class II devices by Native American tribes
only if such devices are certified by the NIGC as Class II technologic
aids. The proposed legislation authorizes the NIGC to promulgate regulations
regarding the use of technologic aids. The NIGC regulations must maintain a
distinction between Class II technologic aids and Class III gambling
devices based upon the internal and external characteristics of the gambling
devices and the manner in which the games using gambling devices are played.
The
DOJ
was unable to find congressional sponsors for its proposed bill during
the 109th
Congress,
which concluded in December 2006. To date, the DOJ’s proposed bill has not
been introduced in the 110th Congress.
On
October 24, 2007, the NIGC published in the Federal Register, four
proposed rules concerning classification standards to distinguish between
Class II games played with technologic aids and Class III facsimiles
of games of chance, a revision of the definition of “electronic or
electromechanical facsimile,” technical standards for Class II gaming and
Class II minimum internal control standards. If the Classification
Standards and the revised definition of “electronic or electromechanical
facsimile” become final regulations, they will have a material and adverse
economic impact on the Class II gaming market by limiting the use of
Class II electronic technology and severely restricting the manner in which
bingo may be played thereby making Class II games less attractive to the
customer. On January 15, 2008, the NIGC extended the comment period
for the proposed Class II gaming regulations until March 9, 2008.
At a Senate Committee on Indian Affairs oversight hearing held on
April 17, 2008, the Chairman of the NIGC testified that he was
determined to finalize the Class II gaming regulations despite widespread
tribal opposition. However, in May 2008, the
Chairman of the NIGC announced that the NIGC would not move forward with its
plans to publish final regulations revising the definition of “electronic or
electromechanical facsimile” and implementing new Class II gaming
classification standards. The
NIGC
still plans to publish two other sets of regulations establishing technical
standards for Class II electronic gaming and Class II minimum internal
control standards.
The
market for electronic Class II player terminals and systems is subject to
continuing ambiguity, due to the difficulty of reconciling the Johnson Act’s
broad definition of “gambling devices” with the provisions of IGRA that
expressly make legal the play of bingo and tribes’ use of “electronic, computer,
or other technologic aids” in the play of bingo. Issues surrounding the
classification of our games as Class II games that may generally be offered
by our tribal customers without a tribal-state compact, or as Class III
games that can only be offered by the tribes pursuant to such a compact, have
affected our business in the past, and continue to do so. Government
enforcement, regulatory action, judicial decisions, or the prospects or rumors
thereof have in the past and will continue to affect our business, operating
results and prospects. Although some of our games have been reviewed and
approved as legal Class II games by the NIGC, we have placed and continue
to derive revenue from a significant number of player terminals running games
that have not been so approved. Our business and operating results would likely
be adversely affected, at least in the short term, by any significant regulatory
enforcement action involving our games. The trading price of our common stock
has in the past and may in the future be subject to significant fluctuations
based upon market perceptions of the legal status of our products.
Native
American gaming activities involving our games and systems are also subject
to
regulation by state and local authorities, to the extent such gaming activities
constitute, or are perceived to constitute, Class III gaming.
Class III gaming is illegal in most states unless conducted by a tribe
pursuant to a compact between a tribe and the state in which the tribe is
located. The Class III video lottery systems we offer, such as the systems
and terminals operating in Washington State, are subject to regulation by
authorities in that state and to the terms of the compacts between the tribes
offering such games and the State of Washington. Gaming activities under the
tribal-state compact in Oklahoma are subject to the terms of the compact between
such tribes and the State of Oklahoma. Regulatory interpretations and
enforcement actions by state regulators could have significant and immediate
adverse impacts on our business and operating results.
In
addition to federal, state and local regulation, all Native American tribes
are
required by IGRA to adopt ordinances regulating gaming as a condition of their
right to conduct gaming on Native American lands. These ordinances often include
the establishment of tribal gaming commissions that make their own judgment
about whether an activity is Class II or Class III gaming. Normally,
we will not introduce a new Class II or Class III game in a customer’s
gaming facility unless the tribe’s gaming commission has made its own
independent determination that the game is compliant with all regulatory
aspects. Adverse regulatory decisions by tribal gaming commissions could
adversely affect our business.
We
also
face risks from a lack of regulatory or judicial enforcement action. In
particular, we believe we have lost market share to competitors who offer games
that do not appear to comply with published regulatory restrictions on
Class II games, and thereby offer features not available in our
products.
It
is
possible that new laws and regulations relating to Native American gaming may
be
enacted, and that existing laws and regulations could be amended or
reinterpreted in a manner adverse to our business. Any regulatory change could
materially and adversely affect the installation and use of existing and
additional player terminals, games and systems, and our ability to generate
revenues from some or all of our Class II games.
In
addition to the risks described above, regulatory uncertainty increases our
cost
of doing business. We dedicate significant time to and incur significant expense
for new game development, without any assurance that the NIGC, the DOJ, or
other
federal, state or local agencies or Native American gaming commissions will
agree that our games meet applicable regulatory requirements. We also regularly
invest in the development of new games, which may become irrelevant or non
competitive before they are deployed. We devote significant time and expense
to
dealing with federal, state and Native American agencies having jurisdiction
over Native American gaming, and in complying with the various regulatory
regimes that govern our business. In addition, we are constantly monitoring
new
and proposed laws and regulations, or changes to such laws and regulations,
and
assessing the possible impact upon us, our customers and our
markets.
The
manner in which certain of our Native American customers acquired land in trust
after 1988, and have used such land for gaming purposes, may affect the legality
of those gaming facilities. The Inspector General for the Department of the
Interior recently testified before a United States Senate committee that his
office was in the process of completing an inquiry into techniques used by
certain tribes of acquiring land in trust for non-gaming purposes but
subsequently opening a gaming facility on such trust land. Recently, the Acting
General Counsel for the NIGC testified before the Senate Indian Affairs
Committee that, as a result of the Inspector General’s inquiry, the NIGC was
conducting its own investigation into the practice of certain tribes conducting
gaming on land originally acquired in trust for non-gaming purposes. Unless
the
land qualifies under one of the exceptions contained in the IGRA, thereby
authorizing gaming to be conducted on such land, it could lose its “Indian
lands” status under IGRA.
We
currently face risks related to regulation of our magnetic stripe gaming card
system.
The
NIGC
has recently determined that the magnetic stripe card system, employed by Native
American gaming operations using the gaming system developed by us, is an
“account access card” system as defined in the NIGC’s Minimum Internal Control
Standards regulation, thereby triggering certain recordkeeping requirements.
An
“account access card” is defined as “an instrument to access customer accounts
for wagering at a gaming machine. Account access cards are used in connection
with a computerized database. Account access cards are not smart
cards.”
On
July 8, 2005, the NIGC issued a Warning Notice to certain tribes for,
among other things, non compliance with the recordkeeping requirements
applicable to account access cards. According to the Warning Notice, the
cashiers were not obtaining signatures from the customers on our receipts when
cashing out. The NIGC is also of the opinion that the Bank Secrecy Act
recordkeeping requirements apply to account access cards. The Minimum Internal
Control Standards (25 C.F.R. § 542.3(c)(2)) require compliance
with the Bank Secrecy Act. Because the IRS is conducting a Bank Secrecy Act
audit at one of the tribal casinos, the NIGC has deferred a determination of
whether the tribal gaming operations are in compliance with
(25 C.F.R. § 542.3(c)(2) until the IRS audit is
completed.
In
addition to the issues raised by the NIGC, we may face regulatory risks as
a
result of interpretations of other federal regulations, such as banking
regulations, as applied to our gaming systems. We may be required to make
changes to our games to comply with such regulations, with attendant costs
and
delays that could adversely affect our business.
We
continue to work with our legal counsel and tribal customers, exploring ways
to
modify the magnetic stripe card system to eliminate the “account” aspect of the
system so that it operates like script or a bearer instrument.
We
believe diversification from Class II Native American gaming activities is
critical to our growth strategy. Our expansion into non-Native American gaming
activities will present new challenges and risks that could adversely affect
our
business or results of operations. Our new markets are also subject to extensive
legal and regulatory uncertainties.
We
face
intensified competition in the Class II and Class III markets that
have historically provided the substantial majority of our revenue and earnings.
Moreover, the apparent trend in regulatory developments suggests that
Class II gaming will continue to diminish as a percentage of overall gaming
activity in the United States. We believe it is imperative that we successfully
diversify our operations to include gaming opportunities in markets other than
our historical Class II jurisdictions. If we are unable to effectively
develop and operate within these new markets, then our business, operating
results and financial condition would be impaired.
Our
growth strategy includes selling and/or licensing our systems, games and
technology into segments of the gaming industry other than Native American
gaming, principally the charity and commercial bingo markets, but also into
new
jurisdictions authorizing video lottery systems. These and other
non-Native-American gaming opportunities are not currently subject to a
nationwide regulatory system such as the one created by IGRA to regulate Native
American gaming, so regulation is on a state-by-state, and sometimes a
county-by-county basis. In addition, federal laws relating to gaming, such
as
the Johnson Act, which regulates slot machines and similar gambling devices,
apply to new video lottery jurisdictions, absent authorized state law
exemptions.
As
we
expand into new markets, we expect to encounter business, legal and regulatory
uncertainties similar to those we face in our Native American gaming business.
Our strategy is to attempt to be an early entrant into new and evolving markets
where the legal and regulatory environment may not be well settled or well
understood. As a result, we may encounter legal and regulatory challenges that
are difficult or impossible to foresee and which could result in an unforeseen
adverse impact on planned revenues or costs associated with the new market
opportunity. Regulatory action against our customers or equipment in these
or in
other markets could result in machine seizures and significant revenue
disruptions, among other adverse consequences.
Successful
growth in accordance with our strategy may require us to make changes to our
gaming systems to ensure that they comply with applicable regulatory regimes,
and may require us to obtain additional licenses. In certain jurisdictions
and
for certain venues, our ability to enter these markets will depend on effecting
changes to existing laws and regulatory regimes. The ability to effect these
changes is subject to a great degree of uncertainty and may never be achieved.
We may not be successful in entering into other segments of the gaming
industry.
Generally,
our placement of systems, games and technology into new market segments involves
a number of business uncertainties, including:
§
|
Whether
our resources and expertise will enable us to effectively operate
and grow
in such new markets;
|
§
|
Whether
our internal processes and controls will continue to function effectively
within these new segments;
|
§
|
Whether
we have enough experience to accurately predict revenues and expenses
in
these new segments;
|
§
|
Whether
the diversion of management attention and resources from our traditional
business, caused by entering into new market segments, will have
harmful
effects on our traditional
business;
|
§
|
Whether
we will be able to successfully compete against larger companies
who
dominate the markets that we are trying to enter;
and
|
§
|
Whether
we can timely perform under our agreements in these new
markets.
|
We
have
only recently begun to develop international business, and we realized revenue
from the sale of an Electronic Instant Lottery System to the Israel National
Lottery during fiscal 2006 and currently realize revenue from contracts to
supply Electronic Bingo Terminals to bingo parlors in Mexico. To date, there
are
not as many permanent facilities opened in Mexico as we originally projected,
and the hold per day in certain of the open facilities in Mexico has not met
our
original expectations. There can be no assurances that our games will gain
market acceptance in Mexico, additional facilities will open in Mexico, or
that
the hold per day will increase in those facilities in Mexico currently not
meeting our expectations. International transactions are subject to various
risks, including:
§
|
Higher
operating costs due to local laws or
regulations;
|
§
|
Unexpected
changes in regulatory requirements;
|
§
|
Costs
and risks of localizing products for foreign
countries;
|
§
|
Difficulties
in staffing and managing geographically disparate
operations;
|
§
|
Greater
difficulty in safeguarding intellectual property, licensing and other
trade restrictions;
|
§
|
Challenges
negotiating and enforcing contractual
provisions;
|
§
|
Repatriation
of earnings; and
|
§
|
Anti-American
sentiment due to the war in Iraq and other American policies that
may be
unpopular in certain regions, particularly in the Middle
East.
|
We
believe future transactions with existing and future customers may be more
complex than transactions entered into currently. As a result, we may enter
into
more complicated business and contractual relationships with customers which,
in
turn, can engender increased complexity in the related financial accounting.
Legal and regulatory uncertainty may also affect our ability to recognize
revenue associated with a particular project, and therefore the timing and
possibility of actual revenue recognition may differ from our
forecast.
We
provide linked interactive electronic bingo systems and player terminals to
charitable bingo operations in Alabama. As of June 30, 2008,
we had
2,290 player
terminals at three facilities in Alabama. The Attorney General of Alabama has
recently completed a review of the gaming within the state. He concluded that
the games that we were operating in Alabama were a legal form of bingo. He
also
concluded that two of the facilities are operating under a valid constitutional
amendment authorizing the facilities the ability to play electronic bingo.
The
municipal and county authorities who regulate gaming in Alabama look to the
NIGC
and Class II regulations for guidance in adopting, interpreting and
enforcing the municipal and county regulations permitting the operation of
our
machines in such counties and municipalities. To the extent these authorities
rely on the NIGC’s standards, any determinations by the NIGC or developments in
Class II regulations which negatively impact our games and systems may,
therefore, be adopted by the counties and municipalities and negatively impact
the operation of our business in Alabama.
We
have
excess player stations not deployed at June 30, 2008,
which
were intended to be deployed at facilities in Mexico. If the opening of
facilities is altered negatively, either by significant delay, or by
cancellation, the realizable value of these assets could be reduced. In such
instances we may be required to recognize increased expense on our income
statement related to the impairment of these assets.
Our
future performance will depend on our ability to develop and introduce new
gaming systems and to enhance existing games that are widely accepted and
played.
Our
future performance will depend primarily on our ability to successfully and
cost-effectively enter new gaming markets, and develop and introduce new and
enhanced gaming systems and content that will be widely accepted both by our
customers and their end users. We believe our business requires us to
continually offer games and technology that play quickly and provide more
entertainment value than those our competitors offer. However, consumer
preferences can be difficult to predict, and we may offer new games or
technologies that do not achieve market acceptance. In addition, we may
experience future delays in game development, or we may not be successful in
developing, introducing, and marketing new games or game enhancements on a
timely and cost-effective basis.
If
we are
unable, for technological, regulatory, political, financial, marketing or other
reasons, to develop and introduce new gaming systems and to enhance existing
products in a timely manner in response to changing regulatory, legal or market
conditions or customer requirements, or if new products or new versions of
existing products do not achieve market acceptance, or if uneven enforcement
policies cause us to continue facing competition from non compliant games
offered by some competitors, our business could be materially and adversely
affected.
We
are dependent upon a few customers who are based in
Oklahoma.
For
each
of the nine months ended June 30, 2008
and 2007, approximately 60%
of our
gaming revenues were from Native American tribes located in Oklahoma, and
approximately 41% and 42%, respectively, of our gaming revenues were
from one tribe in that state. The significant concentration of our customers
in
Oklahoma means that local economic changes may adversely affect our customers,
and therefore our business, disproportionately to changes in national economic
conditions, including more sudden adverse economic declines or slower economic
recovery from prior declines. The loss of any of our Oklahoma tribes as
customers would have a material and adverse effect upon our financial condition
and results of operations. In addition, the legislation allowing tribal-state
compacts in Oklahoma has resulted in increased competition from other vendors,
who we believe have avoided entry into the Oklahoma market due to its uncertain
and ambiguous legal environment. The legislation allows for other types of
gaming, both at tribal gaming facilities and at Oklahoma racetracks. The loss
of
significant market share to these new gaming opportunities or our competitors’
products in Oklahoma could also have a material adverse effect upon our
financial condition and results of operations.
As
states enter into compacts with our existing Native American customers to allow
Class III gaming, our results of operations could be materially
harmed.
As
our
Class II tribal customers enter into such compacts with the states in which
they operate, allowing the tribes to offer Class III games, we believe the
number of our game machine placements in those customers’ facilities could
decline significantly, and our operating results could be materially adversely
affected. As our tribal customers make the transition to gaming under compacts
with the state, we believe there will be significant uncertainty in the market
for our games that will make our business more difficult to manage or
predict.
In
May 2004, the Oklahoma Legislature passed legislation authorizing certain
forms of gaming at racetracks, and additional types of games at tribal gaming
facilities, pursuant to a tribal-state compact. The Oklahoma gaming legislation
allows the tribes to sign a compact with the State of Oklahoma to operate an
unlimited number of electronic instant bingo games, electronic bonanza-style
bingo games, electronic amusement games, and non-house-banked tournament card
games. In addition, certain horse tracks in Oklahoma will be allowed to operate
a limited number of instant and bonanza-style bingo games and electronic
amusement games. As of June 30, 2008,
we had
placed 5,325 player
terminals at 41 facilities that are operating under the Oklahoma
compact. All vendors placing games at any of the racetracks under the compact
will ultimately be required to be licensed by the State of Oklahoma. Pursuant
to
the compacts, vendors placing games at tribal facilities will have to be
licensed by each tribe. All electronic games placed under the compact have
to be
certified by independent testing laboratories to meet technical specifications.
These technical specifications were published by the Oklahoma Horse Racing
Commission and the individual tribal gaming authorities in the first calendar
quarter of 2005. To date, independent testing labs have given wide latitude
as to what constitutes a compliant game.
We
believe the Oklahoma legislation significantly clarifies and expands the types
of gaming permitted by Native American tribes in Oklahoma. We currently expect
continued intensified competition from vendors currently operating in Oklahoma
as well as from new market entrants. As a result, we anticipate further pressure
on our market and revenue share percentages in Oklahoma or the market could
shift from revenue share arrangements to a “for sale” model. We believe the
introduction of more aggressive instant bingo machines, with characteristics
of
traditional slot machines, into the Oklahoma market, has adversely affected
our
operating results and market position in that state and may continue to do
so in
the future.
We
believe the establishment of state compacts depends on a number of political,
social, and economic factors which are inherently difficult to ascertain.
Accordingly, although we attempt to closely monitor state legislative
developments that could affect our business, we may not be able to timely
predict when or if a compact could be entered into by one or more of our tribal
customers.
Although
we believe our agreements with WMS Gaming, Inc., or WMS, and Aristocrat
Technologies, Inc., or Aristocrat, position us to compete effectively as
resellers of Class III gaming equipment in the Oklahoma market and we also
have plans to compete in the Oklahoma market by offering our own proprietary
Class III gaming systems, there can be no assurance that our Class III
offerings in Oklahoma will be successful or achieve market acceptance. If we
are
unsuccessful at converting our networked Class II player terminals into
stand-alone Class III player terminals in Oklahoma, our future operating
results would be adversely affected.
We
are seeking to expand our business by lending money to new and existing
customers to develop or expand gaming facilities, primarily in the state of
Oklahoma. We may not realize a satisfactory return, if any, on our investment,
and we could lose some or all of our investment.
We
enter
into development agreements to provide financing for construction and/or
remodeling of gaming facilities, primarily in the state of Oklahoma. Under
our
development agreements, we secure a long-term revenue share percentage and
a
fixed number of player terminal placements in the facility, in exchange for
development and construction funding.
We
may
continue to seek to enter into strategic relationships to provide financing
for
new or expanded gaming and related facilities for our customers. However, we
may
not realize the anticipated benefits of any of these strategic relationships
or
financing. Currently,
we anticipate placing approximately 1,400 machines in the expanded facility
of a significant customer in Oklahoma that is scheduled to open in
September 2008. If the expansion of this facility is delayed or has an
unsuccessful opening for any reason, including but not limited to, technical
or
operating difficulties, regulatory issues, or macroeconomic conditions, our
operating results will be adversely affected.
In
connection with one or more of these transactions, and to obtain the necessary
development funds, we may: issue additional equity securities which would dilute
existing stockholders; extend secured and unsecured credit to potential or
existing tribal customers which may not be repaid; incur debt on terms
unfavorable to us or that we are unable to repay; and incur contingent
liabilities.
Our
development efforts or financing activities may result in unforeseen operating
difficulties, financial risks, or required expenditures that could adversely
affect our liquidity. It may also divert the time and attention of our
management that would otherwise be available for ongoing development of our
business. As a result of providing financing to our customers, we may incur
liquidity pressure and we may not realize a satisfactory return, if any, on
our
investment, and we could lose some or all of our investment.
The
NIGC
has expressed its view that our development agreements may violate the
requirements of IGRA and tribal gaming regulations, which state that the Native
American tribes must hold “sole proprietary interest” in the tribes’ gaming
operations, which presents additional risks for our business (see “Risk Factors
- Changes in regulation or regulatory interpretations could require us to modify
the terms of our contracts with customers.”)
In
addition, certain of the agreements contain performance standards for our player
terminals that could allow the facility to reduce a portion of our player
terminals.
In
the
past we have, and in the future we expect to, reduce our floor space in certain
of our Class II facilities as a result of ongoing competitive pressures
faced by our customers from alternative gaming facilities and faced by our
machines from competitors’ products. In addition, future NIGC decisions could
affect our ability to place our games with these tribes. See “Risk Factors -
Changes in regulation or regulatory interpretations could require us to modify
the terms of our contracts with customers.”
We
compete for customers and end users with other vendors of gaming systems and
player terminals. We also compete for end users with other forms of
entertainment.
We
compete with other vendors for customers, primarily on the basis of the amount
of profit our gaming products generate for our customers in relation to other
vendors’ gaming products. We believe that the most important factor influencing
our customers’ product selection is the appeal of those products to end users.
This appeal has a direct effect on the volume of play by end users, and drives
the amount of revenues generated for and by our customers. Our ability to remain
competitive depends primarily on our ability to continuously develop new game
themes and systems that appeal to end users, and to introduce those game themes
and systems in a timely manner. See “Certain Risk Factors - Our future
performance will depend on our ability to develop and introduce new gaming
systems and to enhance existing games that are widely accepted and played.” We
may not be able to continue to develop and introduce appealing new game themes
and systems that meet the emerging requirements in a timely manner, or at all.
In addition, others may independently develop games similar to our games, and
competitors may introduce non compliant games that unfairly compete in
certain markets due to uneven regulatory enforcement policies.
We
expect
to face increased competition as we attempt to enter new markets and new
geographical locations. We are also increasingly competing against larger
manufacturers of gaming equipment in our charity, lottery, and international
bingo markets. We believe the increased competition will intensify pressure
on
our pricing model. While we will continue to compete by regularly introducing
new and faster games with technological enhancements that we believe will appeal
to end users, we believe that the net revenue our customers retain from their
installed base of player terminals will become a more significant factor, one
that may require us to change the terms of our participation arrangements with
customers to remain competitive.
Given
the
limitations placed on Class II gaming, we may not be able to successfully
compete in gaming jurisdictions and facilities where slot machines, table games
and other forms of Class III gaming are permitted. Furthermore, increases
in the popularity of and competition from an expansion of Class III gaming,
or Internet and other account wagering gaming services, which allow end users
to
wager on a wide variety of sporting events and to play traditional casino games
from home, could have a material adverse effect on our business, financial
condition and operating results.
Our
business requires us to obtain and maintain various licenses, permits and
approvals from state governments and other entities that regulate our
business.
We
have
obtained all state licenses, lottery board licenses, Native American gaming
commission licenses, findings of suitability, registrations, permits and
approvals necessary for the operation of our gaming activities. These include
a
license from Washington State to sell Class III video lottery systems, and
licenses from the lottery boards of Iowa and New York. In Minnesota, we are
licensed by the state as a linked bingo prize provider. The Louisiana Department
of Revenue and the Mississippi Gaming Commission have also issued licenses
to
us, and we have received licenses from all applicable Native American gaming
commissions. We may require new licenses, permits and approvals in the future,
and such licenses, permits or approvals may not be granted to us. The
suspension, revocation, non renewal or limitation of any of our licenses would
have a material adverse effect on our business, financial condition and results
of operations.
We
may not be successful in protecting our intellectual property rights, or
avoiding claims that we are infringing upon the intellectual property rights
of
others.
We
rely
upon patent, copyright, trademark and trade secret laws, license agreements
and
employee nondisclosure agreements to protect our proprietary rights and
technology, but these laws and contractual provisions provide only limited
protection. We rely to a greater extent upon proprietary know-how and continuing
technological innovation to maintain our competitive position. Insofar as we
rely on trade secrets, unpatented know-how and innovation, others may be able
to
independently develop similar technology, or our secrecy could be breached.
The
issuance of a patent to us does not necessarily mean that our technology does
not infringe upon the intellectual property rights of others. As we enter into
new markets by leveraging our existing technology, it becomes more and more
likely that we will become subject to infringement claims from other parties.
We
are currently involved in several patent disputes (see “PART I –
Item 1. Condensed Financial Statements - Note 8 – Commitments and
Contingencies.” Problems with patents or other rights could increase the cost of
our products, or delay or preclude new product development and
commercialization. If infringement claims against us are valid, we may seek
licenses that might not be available to us on acceptable terms or at all.
Litigation would be costly and time consuming, but may become necessary to
protect our proprietary rights or to defend against infringement claims. We
could incur substantial costs and diversion of management resources in the
defense of any claims relating to the proprietary rights of others or in
asserting claims against others.
We
rely on software licensed from third parties, and technology provided by
third-party vendors, the loss of which could increase our costs and delay
deployment of our gaming systems and player terminals. We also rely on
technology provided by third-party vendors which, if disrupted, could suspend
play on some of our player terminals.
We
integrate various third-party software products as components of our software.
Our business would be disrupted if this software, or functional equivalents
of
this software, were either no longer available to us or no longer offered to
us
on commercially reasonable terms. In either case, we would be required to either
redesign our software to function with alternate third-party software, or
develop these components ourselves, which would result in increased costs and
could result in delays in our deployment of our gaming systems and player
terminals. Furthermore, we might be forced to limit the features available
in
our current or future software offerings.
We
rely
on the content of certain software that we license from third-party vendors.
The
software could contain bugs that could have an impact on our
business.
We
also
rely on the technology of third-party vendors, such as telecommunication
providers, to operate our nationwide broadband telecommunications network.
A
serious or sustained disruption of the provision of these services could result
in some of our player terminals being non operational for the duration of the
disruption, which would adversely affect our ability to generate revenue from
those player terminals.
We
do not rely upon the term of our customer contracts to retain the business
of
our customers.
Our
contracts with our customers are on a year-to-year or multi-year basis. Except
for customers with whom we have entered into development agreements, we do
not
rely upon the stated term of our customer contracts to retain the business
of
our customers, as often non contractual considerations unique to doing business
in the Native American market override strict adherence to contractual
provisions. We rely instead upon providing competitively superior player
terminals, games and systems to give our customers the incentive to continue
doing business with us. At any point in time, a significant portion of our
business is subject to non renewal, and, if not renewed, would materially and
adversely affect our earnings and financial condition.
Changes
in regulation or regulatory interpretations could require us to modify the
terms
of our contracts with customers.
The
NIGC
has recently determined that the magnetic stripe card system, employed by Native
American gaming operations using the gaming system developed by us, is an
“account access card” system as defined in the NIGC’s Minimum Internal Control
Standards regulation, thereby triggering certain recordkeeping requirements.
An
“account access card” is defined as “an instrument to access customer accounts
for wagering at a gaming machine.” Account access cards are used in connection
with a computerized database. Account access cards are not “smart
cards.”
On
July 8, 2005, the NIGC issued a Warning Notice to certain tribes for,
among other things, non compliance with the recordkeeping requirements
applicable to account access cards. According to the Warning Notice, the
cashiers were not obtaining signatures from the customers on our receipts when
cashing out. The NIGC is also of the opinion that the Bank Secrecy Act
recordkeeping requirements apply to account access cards. The Minimum Internal
Control Standards (25 C.F.R. § 542.3(c)(2)) require compliance
with the Bank Secrecy Act. Because the IRS is conducting a Bank Secrecy Act
audit at one of the tribal casinos, the NIGC has deferred a determination of
whether the tribal gaming operations are in compliance
with 25 C.F.R. § 542.3(c)(2) until the IRS audit is
completed.
We
continue to work with our legal counsel and tribal customers, exploring ways
to
modify the magnetic stripe card system to eliminate the “account” aspect of the
system so that the card system operates like script or a bearer
instrument.
Except
as
described below, the NIGC has considered the provisions of the agreements under
which we provide our Class II games, equipment and services to our Native
American customers, and has determined that these agreements are “service
agreements” and not “management contracts.” Management contracts are subject to
additional regulatory requirements and oversight, including preapproval by
the
NIGC that could delay our providing products and services to customers, as
well
as divert customers to our competitors.
In 2004,
we received a letter from the Acting General Counsel of the NIGC, dated
November 30, 2004, advising us that our agreements with a certain
customer may evidence a proprietary interest by us in a tribe’s gaming
activities, in violation of IGRA and the tribe’s gaming ordinances. The NIGC
invited us and the tribe to submit any explanation or information that would
establish that the agreements’ terms do not violate the requirement that tribes
maintain sole proprietary interest in their own gaming operations.
In
a
letter dated November 8, 2007, the Acting General Counsel of the NIGC
reiterated the statements made in her November 30, 2004 letter, that
the NIGC did not then conclude that the agreements with the tribe that it
reviewed constituted management agreements, but that the NIGC was concerned
that, taken together, the agreements demonstrated a proprietary interest, by
us,
in the tribe’s gaming activity that may be contrary to law. Although
we
believe
that we responded to the NIGC in 2004, explaining why the agreements did
not violate the sole proprietary interest prohibition of IGRA and did not
constitute a management agreement, the November 8, 2007 letter
indicated that the NIGC did not receive the written explanation or further
information and is now requesting an explanation. On
December 17, 2007, we responded in writing to the NIGC, correcting the
misstatements contained in the NIGC’s 2004 letter. To date, the Company has
received no further communication from the NIGC on this issue.
If
certain of our development agreements are finally determined to be management
contracts or to create a proprietary interest of ours in tribal gaming
operations, there could be material adverse consequences to us. In that event,
we may be required, among other things, to modify the terms of such agreements.
Such modification may adversely affect the terms on which we conduct business,
and have a significant impact on our financial condition and results of
operations from such agreements and from other development agreements that
may
be similarly interpreted by the NIGC.
If
our key personnel leave us, our business could be materially adversely
affected.
We
depend
on the continued performance of the members of our senior management team and
our technology team. If we were to lose the services of any of our senior
officers, directors, or any key member of our technology team, and could not
find suitable replacements for such persons in a timely manner, it could have
a
material adverse effect on our business.
Our
business is dependent on contract rights.
Governing
and Native American Law. Federally
recognized Native American tribes are independent governments, subordinate
to
the United States, with sovereign powers, except as those powers may have been
limited by treaty or by the United States Congress. Native Americans’ power to
enact their own laws to regulate gaming is an exercise of Native American
sovereignty, as recognized by IGRA. Native American tribes maintain their own
governmental systems and often their own judicial systems. Native American
tribes have the right to tax persons and enterprises conducting business on
Native American lands, and also have the right to require licenses and to impose
other forms of regulation and regulatory fees on persons and businesses
operating on their lands.
Native
American tribes, as sovereign nations, are generally subject only to federal
regulation. Although Congress may regulate Native American tribes, states do
not
have the authority to regulate Native American tribes unless such authority
has
been specifically granted by Congress. In the absence of a specific grant of
authority by Congress, states may regulate activities taking place on Native
American lands only if the tribe has a specific agreement or compact with the
state. In the absence of a conflicting federal or properly authorized state
law,
Native American law governs.
Our
contracts with Native American customers normally provide that only certain
provisions will be subject to the governing law of the state in which a tribe
is
located. However, these choice-of-law clauses may not be
enforceable.
Sovereign
Immunity; Applicable Courts. Native
American tribes generally enjoy sovereign immunity from suits similar to that
of
the individual states and the United States. In order to sue a Native American
tribe (or an agency or instrumentality of a Native American tribe), the tribe
must have effectively waived its sovereign immunity with respect to the matter
in dispute.
Our
contracts with some Native American customers include a limited waiver of each
tribe’s sovereign immunity, and generally provide that any dispute regarding
interpretation, performance or enforcement shall be submitted to, and resolved
by, arbitration in accordance with the Commercial Arbitration Rules of the
American Arbitration Association, and that any award, determination, order
or
relief resulting from such arbitration is binding and may be entered in any
court having jurisdiction. However, in some instance, there is no limited waiver
of sovereign immunity. Our largest customer, who accounts for over 40% of
our revenue, has not given us a limited waiver of sovereign immunity. In the
instances where tribes have not waived sovereign immunity, or in the event
that
a limited waiver of sovereign immunity is held to be ineffective, we could
be
precluded from judicially enforcing any rights or remedies against a tribe.
These rights and remedies include, but are not limited to, our right to enter
Native American lands to retrieve our property in the event of a breach of
contract by the tribe party to that contract.
If
a
Native American tribe has effectively waived its sovereign immunity, there
exists an issue as to the forum in which a lawsuit can be brought against the
tribe. Federal courts are courts of limited jurisdiction and generally do not
have jurisdiction to hear civil cases relating to Native Americans. In addition,
contractual provisions that purport to grant jurisdiction to a federal court
are
not effective. Federal courts may have jurisdiction if a federal question is
raised by the suit, which is unlikely in a typical contract dispute. Diversity
of citizenship, another common basis for federal court jurisdiction, is not
generally present in a suit against a tribe, because a Native American tribe
is
not considered a citizen of any state. Accordingly, in most commercial disputes
with tribes, the jurisdiction of the federal courts may be difficult or
impossible to obtain. We may be unable to enforce any arbitration decision
effectively.
Contracts
with Suppliers and Customers. In
the
ordinary course of our business, we enter into contracts with our suppliers
and
customers. Certain of these contracts relate to our operations in important
markets. We may from time to time have disagreements with suppliers or with
our
customers. In the event any such disagreement escalates to a dispute that is
ultimately resolved against us, our earnings and financial condition could
be
adversely affected.
We
may incur prize payouts in excess of game revenues.
Certain
of our contracts with our Native American customers relating to our Legacy
and
Reel Time Bingo system games provide that our customers receive, on a daily
basis, an agreed percentage of gross gaming revenues based upon an assumed
level
of prize payouts, rather than the actual level of prize payouts. This can result
in our paying our customers amounts greater than our customers’ percentage share
of the actual hold per day. In addition, because the prizes awarded in our
games
are based upon assumptions as to the number of players in each game and
statistical assumptions as to the frequency of winners, we may experience on
any
day, or over short periods of time, a “game deficit,” where the aggregate amount
of prizes paid exceeds aggregate game revenues. If we have to make any excess
payments to customers, or experience a game deficit over any statistically
relevant period of time, we are contractually entitled to adjust the rates
of
prize payout to end users in order to recover any deficit. In the future, we
may
miscalculate our statistical assumptions, or for other reasons, we may
experience abnormally high rates of jackpot prize wins, which could materially
and adversely affect our cash flow on a temporary or long-term basis, and which
could materially and adversely affect our earnings and financial
condition.
Our
business prospects and future success rely heavily upon the integrity of our
employees and executives and the security of our gaming
systems.
The
integrity and security of our gaming systems is critical to its ability to
attract customers and players. We strive to set exacting standards of personal
integrity for our employees and for system security involving the gaming systems
that we provide to our customers. Our reputation in this regard is an important
factor in our business dealings with our current and potential customers. For
this reason, an allegation or a finding of improper conduct on our part or
on
the part of one or more of our employees that is attributable to us, or of
an
actual or alleged system security defect or failure attributable to us could
have a material adverse effect upon our business, financial condition, results,
and prospects, including our ability to retain existing contracts or obtain
new
or renewed contracts.
Any
disruption in our network or telecommunications services, or adverse weather
conditions in the areas in which we operate could affect our ability to operate
our games, which would result in reduced revenues and customer down
time.
Our
network is susceptible to outages due to fire, floods, power loss, break-ins,
cyberattacks and similar events. We have multiple site back-up for our services
in the event of any such occurrence. Despite our implementation of network
security measures, our servers are vulnerable to computer viruses and break-ins;
similar disruptions from unauthorized tampering with our computer systems in
any
such event could have a material adverse effect on our business, operating
results and financial condition.
Adverse
weather conditions, particularly flooding, tornadoes, heavy snowfall and other
extreme weather conditions often deter our end users from traveling or make
it
difficult for them to frequent the sites where our games are installed. If
any
of those sites were to experience prolonged adverse weather conditions, or
if
the sites in Oklahoma, where a significant number of our games are installed,
were to simultaneously experience adverse weather conditions, our results of
operations and financial condition would be materially adversely
affected.
In
addition, our agreement with the New York State Division of the Lottery permits
termination of the contract at any time for failure by us or our system to
perform properly. Failure to perform under this or similar contracts could
result in substantial monetary damages, as well as contract
termination.
In
addition, we enter into certain agreements that could require us to pay damages
resulting from loss of revenues if our systems are not properly functioning,
or
as a result of a system malfunction or an inaccurate pay table.
Worsening
economic conditions may adversely affect our business.
The
demand for entertainment and leisure activities tends to be highly sensitive
to
consumers’ disposable incomes, and thus a decline in general economic conditions
or an increase in gasoline prices may lead to our end users’ having less
discretionary income with which to wager. This could cause a reduction in our
revenues and have a material adverse effect on our operating
results.
Our
internal controls and procedures may not be adequate to prevent or detect
misstatements or errors.
A
control
system, no matter how well conceived or operated, can provide only reasonable,
not absolute, assurance that the objectives of the control system are met.
Our
management does not expect that our internal controls and procedures will
prevent all errors and all fraud, if any, because, in addition to resource
constraints, there are inherent limitations of all control systems, including
the realities that judgments in decision-making can be faulty, and that the
breakdowns can occur because of simple error or mistake. Additionally, controls
and procedures can be circumvented by the individual acts of some persons,
by
collusion of two or more people, or by management override of a control or
procedure. The design of any system of controls and procedures is also based
in
part on certain assumptions about the likelihood of future conditions. Because
of the inherent limitations in a control system, misstatements due to error
or
fraud may occur and not be detected. In such event, we may not be able to
recognize revenue we expected to recognize; we may not be able to meet our
forecasts or industry analysts’ projections; or we may be the subject of
litigation, each of which would likely harm our financial results and may result
in a decline in the price of our common stock.
ITEM
2.
|
UNREGISTERED
SALES OF EQUITY SECURITIES AND USE OF
PROCEEDS
|
(a)
|
As
previously disclosed on our Form 8-K, as filed with the SEC on
June 18, 2008, on June 15, 2008, the Company issued
250,000 shares of common stock to our new President and Chief
Executive Officer, Anthony Sanfilippo, pursuant to a Stock Purchase
Agreement, for $4.68 per share, which was the fair market value of
the common stock on that date. On June 15, 2008, the Company
also granted Mr. Sanfilippo an option to purchase
1,300,000 shares of common stock. The option is effective as of
June 15, 2008, with an exercise price of $4.68, which was
the fair market value of the common stock on the date of the
grant.
|
(c) |
We did not repurchase shares
of our common
stock during the most recently completed quarter. As of
June 30, 2008, the maximum number of common shares
that may be repurchased under the plans approved by our Board
of directors
was approximately 887,000. For a description of our authorized stock
repurchase plans, see “PART I - Item 2. Management’s
Discussion and Analysis of Financial Condition and Results of
Operations.”
|
ITEM
3.
|
DEFAULTS
UPON SENIOR SECURITIES
|
None.
ITEM
4.
|
SUBMISSION
OF MATTERS TO A VOTE OF SECURITY
HOLDERS
|
(1) For
the elections of the nominee directors that will hold office until the annual
meeting of shareholders in 2009:
|
|
Withheld
Authority
|
|
For
|
or
Against
|
Michael
J. Maples, Sr.
|
23,044,788
|
1,353,608
|
Robert
D. Repass
|
23,048,368
|
1,350,028
|
John
M. Winkelman
|
23,050,168
|
1,348,228
|
Emanuel
R. Pearlman
|
23,046,842
|
1,351,554
|
Neil
E. Jenkins
|
23,046,752
|
1,351,644
|
Our
Board
of Directors is comprised of the individuals elected at the Annual Meeting
this
year. In addition, on June 15, 2008, Mr. Sanfilippo was appointed
to serve on the Board of Directors until the next annual meeting of shareholders
by the Company’s Board of Directors.
(2) To
ratify the selection of BDO Seidman, LLP by the Audit Committee of our Board
of
Directors to continue as the Company’s independent auditors for the fiscal year
ending September 30, 2008.
FOR
|
AGAINST
|
ABSTAIN
|
23,977,332
|
166,881
|
254,183
|
None.
(a) Exhibits
See
Exhibit Index.
SIGNATURES
Pursuant
to the requirements of the Securities Exchange Act of 1934, the registrant
has
duly caused this report to be signed on its behalf by the undersigned, thereunto
duly authorized.
Date:
August 8, 2008
|
Multimedia
Games, Inc.
|
|
|
|
By:
|
/s/
Randy S. Cieslewicz†
|
|
|
|